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[[Image:Leatherleaf_1.png|384px|right|xx]]
[[Image:Leatherleaf_1.jpg|384px|right|xx]]
== Leatherleaf (CR 6) ==
== Leatherleaf (CR 6) ==



Revision as of 21:44, 15 June 2014


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Leatherleaf (CR 6)

Leatherleaf refers to extremely hardy and very dangerous plants that infest the wilds. Leatherleafs thrive everywhere they have access to sunlight, water, and victims, and in a pinch, they can do without water as long as victims are available.

Leatherleafs are mobile plants, able to creep about at a surprising pace...for a plant. They are extremely hard to damage or destroy and quite deadly. Fortunately, leatherleaf is a fairly distinctive looking plant, with its stiff, leathery leaves, thick sturdy stems and branches, and copious assortment of poisonous thorns.

A leatherleaf infestation is best burned out from a distance, as their intensely allergenic leaves and deadly raking stems are best avoided at all costs.


GENERAL

CR 6 Hit Dice 9

XP 2,400

N, Medium, Plant

Init +3; Senses tremorsense 60 ft, Perception +9


DEFENSE

AC 24, touch 15, flat-footed 19 (+5 dex, +9 armor)

hp 66

Fort +9, Ref +5, Will +5

Aura: Allergic Aura

SR: - 18

Special Defenses: DR10/-, Plant Traits (see below)

  • all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) (a plant with an Int score loses this trait)
  • poison
  • sleep
  • polymorph, paralysis, stunning


Immunities: Piercing

Weaknesses: Vulnerability, Fire


OFFENSE

Speed 10 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Thorn Rake +10 (1d8+2/19-20x2)

Full Melee 2x Thorn Rake +10 (1d8+2/19-20x)

Ranged

Special Attacks Allergic Aura

Action Points 0


STATISTICS

Str 14, Dex 12, Con 22, Int -, Wis 10, Cha 16

Base Atk +6; CMB +12; CMD 24

Feats -

Skills -

Languages -


SPECIAL ABILITIES

Allergic Aura

Leatherleafs have sap and pollen that provoke an intense allergic reaction to anyone nearby against. Any creature that begins their turn within ten feet of a Leatherleaf must make a Fort saving throw against a save DC of 16 or be Afflicted for 1d6 minutes. Once a creature has made this saving throw, succeed or fail, against a given Leatherleaf's aura, they are immune to that Leatherleaf's aura for 24 hours. Note that Leatherleafs are always immune to their own aura and the aura of all other leatherleafs.


TREASURE

sell value of approximately 1,875 gp


COMBAT TACTICS

Leatherleafs are aggressive mobile plants that treat all animals as their deadly enemies. Once a leatherleaf sense an animal moving with its tremorsense, it will uproot and begin moving toward that animal with slow, deadly intent.

Stopping an incoming leatherleaf hedge can be a nightmarish process: They are completely immune to arrows and spears, have massive amounts of resistance to everything else and shrug off spells with scary ease.

Leatherleafs will seek to close so their allergic sap and pollen saps their enemies and ten will close and kill.

About the only good thing about a leatherleaf is the fact that they are vulnerable to a good old-fashioned non-magical fire.