Scorpion Style (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "Resilience" to "Maneuver Defense")
m (Text replacement - "}}</onlyinclude> | Benefit" to "}}</onlyinclude> | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | Unlocks| }}</onlyinclude> | Benefit")
Line 9: Line 9:
}}</onlyinclude>
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


| Benefit=To use this feat, you must declare it no more than once per round before you make an attack roll with an unarmed attack. If this unarmed attack hits, you deal damage normally. If your attack roll also exceeds the target's Maneuver Defense, the target is [[Slowed]] (it's base land speed is reduced to 10 feet) until the start of your next turn.
| Benefit=To use this feat, you must declare it no more than once per round before you make an attack roll with an unarmed attack. If this unarmed attack hits, you deal damage normally. If your attack roll also exceeds the target's Maneuver Defense, the target is [[Slowed]] (it's base land speed is reduced to 10 feet) until the start of your next turn.

Revision as of 23:29, 13 February 2020


You can perform an unarmed strike that greatly hampers your target's movement.

Prerequisites: Unarmed Strike, Improved (Feat)

Benefit: To use this feat, you must declare it no more than once per round before you make an attack roll with an unarmed attack. If this unarmed attack hits, you deal damage normally. If your attack roll also exceeds the target's Maneuver Defense, the target is Slowed (it's base land speed is reduced to 10 feet) until the start of your next turn.

Note: This feat does not slow unusual movement types such as Burrow, Earth Glide, or Teleport.