Humanoid Traits: Difference between revisions

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==Bestiary Notes==
==Bestiary Notes==
Humanoids receive no special defenses from their creature-type.  However, specific Humanoids will sometimes have one or more special defenses.
Humanoids receive no special defenses from their creature-type.  However, specific Humanoids will sometimes have one or more special defenses.
<pre>


'''Aura:''' -
'''Aura:''' -
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'''Weaknesses:''' -
'''Weaknesses:''' -
</pre>

Revision as of 17:20, 18 June 2014


Humanoid Traits

A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu.

  • Humanoid Traits
  • One good save, usually Reflex.
  • Proficient with all simple weapons, or by character class.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.
  • Humanoids breathe, eat, and sleep.


Bestiary Notes

Humanoids receive no special defenses from their creature-type. However, specific Humanoids will sometimes have one or more special defenses.


'''Aura:''' -

'''SR:''' -

'''Special Defenses:''' -

'''Immunities:''' -

'''Weaknesses:''' -