Bloody Assault (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
|Category=[[Category: | |Category=[[Category:Mythic Tier (26-30)]][[Category:Skill Feats]][[Category:Heal Skill]] | ||
|Flavor=Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. | |Flavor=Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. | ||
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Level | | Prerequisites|Level 26, [[Power Attack (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
|Benefit=You can choose to take a -1 penalty on all melee attack rolls and Maneuver Offense checks to inflict 2 points of [[ | |Benefit=You can choose to take a -1 penalty on all melee attack rolls and Maneuver Offense checks to inflict 2 points of [[rupture]] damage with all melee damage rolls. This rupture damage is increased by half (3 points) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (1 point) if you are making an attack with an off-hand weapon or secondary natural weapon. | ||
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the | When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the rupture damage increases by +2. This extra rupture is adjusted for the size of your weapon, as above. | ||
You must choose to use this feat before making an attack roll, and its effects last until your next turn. | You must choose to use this feat before making an attack roll, and its effects last until your next turn. | ||
'''Note''': | '''Note''': Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Trade melee attack bonus for | | ShortDesc|Trade melee attack bonus for [[rupture]] damage | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 14:33, 26 February 2020
Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
Prerequisites: Level 26, Power Attack (Feat)
Benefit: You can choose to take a -1 penalty on all melee attack rolls and Maneuver Offense checks to inflict 2 points of rupture damage with all melee damage rolls. This rupture damage is increased by half (3 points) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This rupture damage is halved (1 point) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the rupture damage increases by +2. This extra rupture is adjusted for the size of your weapon, as above.
You must choose to use this feat before making an attack roll, and its effects last until your next turn.
Note: Rupture damage from this feat stacks with itself. Since rupture is a strong condition, this feat can be used to trigger synergies and disable healing.