Talk:Skills: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
As part of the feats pass, I was planning to change Bluff (Feint) and Intimidate (Demoralize) to: [[Standard Action]], or the first attack of a [[Full Attack Action]]. this pulls them in-line with spellcasting | |||
we COULD make this a straight-up Standard Attack instead, which lets the skill check happen at the lowest BAB instead of the highest. Feedback? I know we have '''plans''' for skills later, and don't want to rock any boats :) | |||
==Skill Bonuses== | ==Skill Bonuses== | ||
* skill basis (automatic/passive) — +1 to +9 | * skill basis (automatic/passive) — +1 to +9 | ||
Line 120: | Line 128: | ||
:* crit on a 17-20 (getting +10 to total result) | :* crit on a 17-20 (getting +10 to total result) | ||
:* new skill uses available (the really GOOD stuff - Champions level stuff) | :* new skill uses available (the really GOOD stuff - Champions level stuff) | ||
Revision as of 14:43, 16 March 2020
As part of the feats pass, I was planning to change Bluff (Feint) and Intimidate (Demoralize) to: Standard Action, or the first attack of a Full Attack Action. this pulls them in-line with spellcasting
we COULD make this a straight-up Standard Attack instead, which lets the skill check happen at the lowest BAB instead of the highest. Feedback? I know we have plans for skills later, and don't want to rock any boats :)
Skill Bonuses
- skill basis (automatic/passive) — +1 to +9
- magic enhancement (item) — +1 to +9 (+1 to +5 pre-epic, +6 to +9 epic)
- feats:
- skill expert feat — +2
- skill specialist feat — +2
- skill prodigy feat — +1
- less dedicated feats — +1 to +4
- tertiary feats — +1
- racial traits or class feature
- major trait or major class feature — +1 to +4
- minor trait or lesser class feature — +1 to +2
- weapon bonus (from weapon qualities) — +1 to +4 (only for specific combat maneuvers)
Specific Skill Bonuses
- weapon qualities — +2 to one or more combat maneuvers.
Skills available per primary Stat
Str:
- Might
- Naturalism
- Piloting (based on ship class)
- Warfare
Con:
- Divinity
- Piloting (based on ship class)
- Reason
- Warfare
Dex:
- Acrobatics
- Disable Device
- Escape Artist
- Movement
- Naturalism
- Piloting (based on ship class)
- Sleight of Hand
- Spellcraft
- Spycraft
- Stealth
Int:
- Knowledge (Arcana)
- Knowledge (Deep History)
- Knowledge (Dungeoneering)
- Knowledge (Engineering)
- Knowledge (Geography)
- Knowledge (History)
- Knowledge (Local)
- Knowledge (Logic)
- Knowledge (Nature)
- Knowledge (Nobility)
- Knowledge (Planes)
- Knowledge (Religion)
- Linguistics
- Piloting (based on ship class)
- Reason
- Spellcraft
- Spycraft
Wis:
- Barter
- Divinity
- Heal
- Naturalism
- Perception
- Piloting (based on ship class)
- Profession (all)
- Reason
- Sense Motive
- Survival
Cha:
- Bluff
- Diplomacy
- Disguise
- Divinity
- Handle Animal
- Intimidate
- Perform (all)
- Piloting (based on ship class)
- Spellcraft
- Spycraft
- Use Magic Device
- Warfare
Proposed Change - Skill Mastery Levels
Mastery Levels
- Untrained
- stat bonus only to checks, cannot ever get a result higher than 20.
- Critically fail on a natural 1, or by being 5 lower than DC
- cannot critically succeed on a 20.
- Trained
- requires at least 1 rank in the skill
- allows checks to critically succeed on a 20 (getting +5 to total result).
- allows checks to go over 20
- Expert
- requires Skill Expert feat
- some classes and races can get expert in a skill without the feat, and at fewer ranks
- feat grants +2 feat bonus to the skill (doesn't scale)
- no longer critically fail on a natural 1, only if you are 5 lower than DC
- critically succeed on a 19-20 (getting +5 to total result)
- some skills may offer new skill uses at this level
- Specialist
- requires Skill Specialist feat and a minimum number of ranks (11)
- some classes and races can get specialist level in a skill without the feat, and at fewer ranks
- feat grants +2 feat bonus to the skill (doesn't scale)
- crit on an 18-20 (getting +7 to total result)
- new skill uses available (current epic only stuff?)
- Prodigy
- requires Skill Prodigy feat and a minimum number of ranks (21)
- some classes and races may allow Prodigy level in a skill without first purchasing Skill Expert and Skill Specialist, and at fewer ranks.
- feat grants +1 feat bonus to the skill (doesn't scale)
- crit on a 17-20 (getting +10 to total result)
- new skill uses available (the really GOOD stuff - Champions level stuff)