Maneuver Offense: Difference between revisions

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: <small>'''Disambiguation:''' Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)</small>
: <small>'''Disambiguation:''' Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)</small>


: Maneuver offense is a generic term for a skill check to perform a [[combat maneuver]]. The combat maneuvers and their associated skill checks are:
: Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:


::{| class="ep-default" style="font-size:90%"
::{| class="ep-default" style="font-size:85%; border-collapse:collapse;"
|-
|-
! width="150" | Combat Maneuver || width="150" | Skill || Action Required
! width="150" | Combat Maneuver || width="150" | Skill || Action Required
|-
|-
| [[Bull Rush]] || [[Might]] || Standard action, or as part of a charge, in place of the melee attack.
| [[Bull Rush]] || [[Might]] || [[Standard Attack]], or as part of a [[Charge]] (in place of Charge's melee attack).
|-
|-
| [[Dirty Trick]] || [[Sleight of Hand]] || Standard Action
| [[Charge]] || [[Movement]] || [[Standard Action]]
|-
|-
| [[Disarm]] || [[Sleight of Hand]] || Standard Action, or in place of a melee attack.
| [[Clamber]] || [[Might]] || [[Standard Action]]
|-
|-
| [[Drag]] || [[Might]] || Standard Action
| [[Cleave]] || [[Might]] || [[Free Action]] after a successful attack
|-
|-
| [[Grapple]] || [[Might]] || Standard Action
| [[Demoralize]] || [[Intimidate]] || [[Standard Attack]]
|-
|-
| [[Overrun]] || [[Might]] || Standard Action, or during the movement portion of a Charge, or as Part of a Move Action.
| [[Dirty Trick]] || [[Sleight of Hand]] || [[Standard Attack]]
|-
|-
| [[Reposition]] || [[Sleight of Hand]] || Standard Action
| [[Disarm]] || [[Sleight of Hand]] || [[Standard Attack]]
|-
|-
| [[Shield Bash]] || [[Might]] || Standard Action
| [[Drag]] || [[Might]] || [[Standard Attack]]
|-
|-
| [[Steal]] || [[Sleight of Hand]] || Standard action, or in place of a melee attack.
| [[Feint]] || [[Bluff]] || [[Standard Attack]]
|-
|-
| [[Subdue]] || [[Sleight of Hand]] || Standard Action, or as first attack in a full attack action
| [[Grapple]] || [[Might]] || [[Standard Action]]
|-
|-
| [[Sunder]] || [[Might]] || Standard Action, or in place of a melee attack.
| [[Overrun]] || [[Might]] || [[Standard Action]], or during the movement portion of a [[Charge]], or as [[Part of a Move Action]].
|-
|-
| [[Trip]] || [[Sleight of Hand]] || Standard Action, or in place of a melee attack.
| [[Reposition]] || [[Sleight of Hand]] || [[Standard Attack]]
|-
| [[Shield Bash]] || [[Might]] || [[Standard Attack]]
|-
| [[Steal]] || [[Sleight of Hand]] || [[Standard Attack]]
|-
| [[Subdue]] || [[Sleight of Hand]] || [[Standard Attack]]
|-
| [[Sunder]] || [[Might]] || [[Standard Attack]]
|-
| [[Trip]] || [[Sleight of Hand]] || [[Standard Attack]]
|}
|}




: Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]].  If you have an item, feat, class ability, or other effect which calls for a Maneuver Offense check to perform some action, but does not specify which skill to use, you may choose either the [[Might]] skill or [[Sleight of Hand]] skill, subject to GM approval. If the check equals or exceeds this target DC, the maneuver is successful.  Refer to the individual maneuvers to resolve the outcome of this success.
: Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's [[Maneuver Defense]].  If the check equals or exceeds this target DC, the maneuver is successful.  Refer to the individual maneuvers to resolve the outcome of this success.
 
: In most cases, unless you have a feat to prevent it (such as [[Bull Rush, Improved (Feat)|Improved Bull Rush]]), performing a combat maneuver provokes an attack of opportunity from the target creature.  Obviously, creatures that are [[flat-footed]] or unaware of you cannot make attacks of opportunity.

Revision as of 01:06, 26 March 2020

Maneuver Offense

Disambiguation: Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)
Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver Skill Action Required
Bull Rush Might Standard Attack, or as part of a Charge (in place of Charge's melee attack).
Charge Movement Standard Action
Clamber Might Standard Action
Cleave Might Free Action after a successful attack
Demoralize Intimidate Standard Attack
Dirty Trick Sleight of Hand Standard Attack
Disarm Sleight of Hand Standard Attack
Drag Might Standard Attack
Feint Bluff Standard Attack
Grapple Might Standard Action
Overrun Might Standard Action, or during the movement portion of a Charge, or as Part of a Move Action.
Reposition Sleight of Hand Standard Attack
Shield Bash Might Standard Attack
Steal Sleight of Hand Standard Attack
Subdue Sleight of Hand Standard Attack
Sunder Might Standard Attack
Trip Sleight of Hand Standard Attack


Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.