Sangfrere Guard: Difference between revisions
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<!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | ||
| Maneuver-Offense-Notes = | | Maneuver-Offense-Notes = +1 on Cleaves | ||
<!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> | <!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> | ||
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<!-- FEATS --> | <!-- FEATS --> | ||
| Feat1 = | | Feat1 = | ||
| Feat2 = | | Feat2 = | ||
| Feat3 = | | Feat3 = | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
combat maneuver. If so, any new enemy creatures brought into their reach by the move become valid targets for the remainder of their attacks this round, as though they had been adjacent to the creature that was slain. | |||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: |