Dire Wolf: Difference between revisions
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'''AC''' 24, '''touch''' 15, '''flat-footed''' 19 (+5 dex, +9 armor) | '''AC''' 24, '''touch''' 15, '''flat-footed''' 19 (+5 dex, +9 armor) | ||
'''hp''' | '''hp''' 82 | ||
'''Fort''' +9, '''Ref''' +7, '''Will''' +3 | '''Fort''' +9, '''Ref''' +7, '''Will''' +3 | ||
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'''Space / Reach:''' 10 ft. / 5 ft. | '''Space / Reach:''' 10 ft. / 5 ft. | ||
'''Single Melee''' Bite +10 (1d8+ | '''Single Melee''' Bite +10 (1d8+3/19-20x2) plus Hamstring | ||
'''Full Melee''' Bite +10 (1d8+ | '''Full Melee''' Bite +10 (1d8+3/19-20x2) plus Hamstring | ||
'''Ranged''' - | '''Ranged''' - | ||
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
; Hamstring | ; Hamstring | ||
Any time the Dire Wolf successfully bites an opponent, the opponent must make a Reflex save, DC 16, or be knocked | Any time the Dire Wolf successfully bites an opponent, the opponent must make a Reflex save, DC 16, or be knocked [[Prone]]. | ||
; Feast of Guts | ; Feast of Guts | ||
Any bite attack the Dire Wolf makes against a prone target deals double damage (2d8+ | Any bite attack the Dire Wolf makes against a prone target deals double damage (2d8+6). Critical hits against prone targets deal triple damage (3d8+9; not quadruple). | ||
=== TREASURE === | === TREASURE === |
Revision as of 18:57, 26 June 2014
Dire Wolf (CR 6)
Dire Wolves are the prehistoric nightmare version of wolves, which is nearly the same as saying that stadiums are like big couches. Dire Wolves are clever, terrible predators, but also stand nearly twice as tall as their runty modern cousins. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts. Darker than normal wolves, dire wolves' coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.
GENERAL
CR 6 Hit Dice 9
XP 2,400
N Large Animal
Init +3; Senses Low-Light 120 ft., Scent, Perception +9
DEFENSE
AC 24, touch 15, flat-footed 19 (+5 dex, +9 armor)
hp 82
Fort +9, Ref +7, Will +3
Aura: -
SR: -
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 50 ft.
Space / Reach: 10 ft. / 5 ft.
Single Melee Bite +10 (1d8+3/19-20x2) plus Hamstring
Full Melee Bite +10 (1d8+3/19-20x2) plus Hamstring
Ranged -
Special Attacks Hamstring, Feast of Guts
Action Points 0
STATISTICS
Str 21, Dex 15, Con 18, Int 2, Wis 12, Cha 10
Base Atk +6; CMB +12; CMD 24
Feats -
Skills Stealth +9, Survival +9
Languages -
SPECIAL ABILITIES
- Hamstring
Any time the Dire Wolf successfully bites an opponent, the opponent must make a Reflex save, DC 16, or be knocked Prone.
- Feast of Guts
Any bite attack the Dire Wolf makes against a prone target deals double damage (2d8+6). Critical hits against prone targets deal triple damage (3d8+9; not quadruple).
TREASURE
sell value of approximately 1,875 gp
COMBAT TACTICS
Dire wolves attack in packs, seek out flanks, and try to Hamstring their opponents to use of Feast of Guts as much as possible. Dire wolves will often fight in pairs against single targets, even ignoring enemies who are attacking their flanks, knowing that if they take down their first target, the others will fall more easily.
In the company of giants and other humanoids, dire wolves are prized for their tracking abilities.