Kobold Warrior: Difference between revisions

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'''AC''' 18, '''touch''' 12, '''flat-footed''' 16 (+2 dex, +6 breastplate)
'''AC''' 18, '''touch''' 12, '''flat-footed''' 16 (+2 dex, +6 breastplate)


'''hp''' 30
'''hp''' 37


'''Fort''' +2, '''Ref''' +6, '''Will''' +2  
'''Fort''' +2, '''Ref''' +6, '''Will''' +2  
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'''Space / Reach:'''  5 ft. / 5 ft.
'''Space / Reach:'''  5 ft. / 5 ft.


'''Single Melee''' Longsword +6 (1d8+2/19-20x2)
'''Single Melee''' Longsword +6 (1d8+3/19-20x2)


'''Full Melee''' Longsword +6 (1d8+2/19-20x2)
'''Full Melee''' Longsword +6 (1d8+3/19-20x2)


'''Ranged''' Spear +6 (1d8+2/x2)   
'''Ranged''' Spear +6 (1d8+3/x2)   


'''Special Attacks'''  Sneak Attack, Mob Attack, Shifty, also see Feats
'''Special Attacks'''  Sneak Attack, Mob Attack, Shifty, also see Feats

Revision as of 20:21, 28 June 2014


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Kobold Warrior (CR3)

Kobolds revere dragons and tend to dwell in and around places where dragons are known to lair. They skulk in the darkness, hiding from stronger foes and swarming to overwhelm weaker ones. Kobolds are cowardly and usually flee once bloodied unless a strong leader is present. Kobolds like to set traps and ambushes. If they can't get their enemies to walk into a trap, they try to sneak up as close as they can and then attack in a sudden rush.

Kobold warriors are the best and most dangerous of kobolds in a fight. They hit harder, are tougher, and are much less likely to flee in a pinch.

GENERAL

CR 3 Hit Dice 4

XP 800

LE Small Humanoid (Reptilian)

Init +6; Senses darkvision 60', Perception +5


DEFENSE

AC 18, touch 12, flat-footed 16 (+2 dex, +6 breastplate)

hp 37

Fort +2, Ref +6, Will +2

Aura: -

SR: -

Special Defenses: Kobolds gain a +2 racial bonus to AC and saving throws against traps.

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Longsword +6 (1d8+3/19-20x2)

Full Melee Longsword +6 (1d8+3/19-20x2)

Ranged Spear +6 (1d8+3/x2)

Special Attacks Sneak Attack, Mob Attack, Shifty, also see Feats

Action Points 0

STATISTICS

Str 12, Dex 12, Con 14, Int 6, Wis 10, Cha 15

Base Atk +3; CMB +7; CMD 18

Feats Cleave, Power Attack

Skills Bluff +5, Sense Motive +5

Languages Common, Draconic


SPECIAL ABILITIES

Sneak Attack

If a kobold makes an attack against an unaware or flat-footed foe, he deals an extra +2 precision damage on a successful attack.


Mob Attack

For each adjacent kobold ally, the kobold gains a +1 feat bonus to its to-hit rolls.


Shifty

Once per round, the kobold may make a 5-foot step as a swift action. This may be done regardless of any movement or 5-foot steps the kobold may have taken during their move action. This movement does not provoke.


TREASURE

sell value of approximately 750 gp


COMBAT TACTICS

Kobold Warriors are surprisingly dangerous foes, mostly due to the Cleave and Power Attack feats. Tactics are simple. A kobold warrior always uses Shifty to maximize his Mob Attack bonus. If he can use Mob Attack bonuses and has a soft target, he will Power Attack (-1 to-hit, +2 damage). He will also use Power Attack if he is eligible for Sneak Attack, reasoning that the opponent being flat-footed is enough of a bonus to try for the big hits. If his Mob Attack bonus is small or he is facing a hard-to-hit target, he will use Shifty to set up for a Cleave attempt.

Unlike most kobolds, warriors will not flee from a battle unless other kobolds start fleeing first. This is important to their sense of honor, but given how readily kobolds run away, it's not a huge impediment.