Gouge (Feat): Difference between revisions
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At brawler level 21, you may further choose to inflict {{dmg|drilling}} or {{dmg|ripping}} damage. | At brawler level 21, you may further choose to inflict {{dmg|drilling}} or {{dmg|ripping}} damage. | ||
At brawler level 31, you may further choose to inflict {{dmg|obliteration}} or dmg|spindling}} damage. | At brawler level 31, you may further choose to inflict {{dmg|obliteration}} or {{dmg|spindling}} damage. | ||
Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it. Furthermore, your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged. This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as [[Critical, Improved (Feat)]]. | Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it. Furthermore, your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged. This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as [[Critical, Improved (Feat)]]. |
Revision as of 11:20, 6 April 2020
You have toughened your fingers and knuckles to the point that they can inflict deep wounds.
Prerequisites: Brawler 11
Related: Critical, Improved (Feat), Critical, Epic (Feat)
Benefit: At the start of each round as a free action you may declare that your unarmed damage is either bludgeoning (physical, common) or piercing (physical, common).
At brawler level 21, you may further choose to inflict drilling (physical, uncommon) or ripping (physical, uncommon) damage.
At brawler level 31, you may further choose to inflict obliteration (physical, rare) or spindling (physical, rare) damage.
Once selected, all damage you do with your unarmed attacks is of the selected type until the start of your next turn or until you change it. Furthermore, your critical hit range is improved by 1, to a 19-20, though your critical damage remains unchanged. This improvement to your critical hit range stacks with the benefits granted by other critical hit feats, such as Critical, Improved (Feat).
Normal: Brawlers may only do bludgeoning damage, and only crit on a 20.