Knockout Artist (Feat): Difference between revisions

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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 16, <Sneak Attack class feature, OR, Haymaker class feature, OR, Rage class feature, AND [[Unarmed Strike, Improved (Feat)]]>
| Prerequisites|Level 16, [[Unarmed Strike, Improved (Feat)]], <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature>
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| Benefit=When you use your unarmed strike to deliver an attack that is dealing damage (lethal or non-lethal), you gain a +1 bonus on the damage roll per each damage die you roll.
| Benefit=When you successfully hit an enemy with an unarmed strike that inflicts either Sneak Attack damage, Haymaker damage, or you are raging, you may add a +1 bonus to the damage result for each damage die you roll, no matter their source (for example, if you would inflict 2d8+6 weapon damage and 5d6 points of sneak attack damage, you would add +7 to your total damage dealt, since you are rolling seven dice).


'''Special''': This bonus stacks with all feats, class abilities, and talents that improve unarmed damage.
'''Special:''' This bonus stacks with all feats, class abilities, and talents that improve unarmed damage.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Gain +1 damage per attack damage die when dealing unarmed damage
| ShortDesc|Gain +1 damage per damage die rolled when dealing unarmed damage
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Revision as of 17:28, 7 April 2020


You can throw devastating knockout punches.

Prerequisites: Level 16, Unarmed Strike, Improved (Feat), <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature>

Benefit: When you successfully hit an enemy with an unarmed strike that inflicts either Sneak Attack damage, Haymaker damage, or you are raging, you may add a +1 bonus to the damage result for each damage die you roll, no matter their source (for example, if you would inflict 2d8+6 weapon damage and 5d6 points of sneak attack damage, you would add +7 to your total damage dealt, since you are rolling seven dice).

Special: This bonus stacks with all feats, class abilities, and talents that improve unarmed damage.