Teamwork Feats: Difference between revisions
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Teamwork feats require that both you and at least one of your allies '''''both''''' to have the feat before it provides any benefits. In some cases, you must also be adjacent to the ally who has the feat in order to gain its benefits. Rangers and Warlords each gain the ability to grant one or more of these feats to their allies temporarily. | Teamwork feats require that both you and at least one of your allies '''''both''''' to have the feat before it provides any benefits. In some cases, you must also be adjacent to the ally who has the feat in order to gain its benefits. Rangers and Warlords each gain the ability to grant one or more of these feats to their allies temporarily. | ||
Revision as of 21:28, 12 April 2020
Teamwork feats require that both you and at least one of your allies both to have the feat before it provides any benefits. In some cases, you must also be adjacent to the ally who has the feat in order to gain its benefits. Rangers and Warlords each gain the ability to grant one or more of these feats to their allies temporarily.
Courageous Tier (1-5)
Teamwork Feats | Prerequisites | Description |
---|---|---|
Bonded Mind (Feat) | Level 1 | Communicate with a partner non-verbally, as the Message spell. |
Coordinated Advance (Feat) | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step |
Coordinated Shot (Feat) | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening |
Covering Fire (Feat) | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature |
Distracting Charge (Feat) | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged |
Duck and Cover (Feat) | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
Extend the Bulwark (Feat) | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. |
Intercept Charge (Feat) | Level 1 | Intercept a charge made against your partner as an immediate action. |
Shake It Off (Feat) | Level 1 | Gain +1 to all saving throws per adjacent ally |
Shield Wall (Feat) | Level 1, <Shield Proficiency (Feat), -OR- a class that grants any shield proficiency> | Gain an AC bonus from an adjacent ally's shield, gain cover from an ally's Tower shield. |
Swap Places (Feat) | Level 1 | Swap places with a willing adjacent ally who has this feat |
Intrepid Tier (6-10)
Teamwork Feats | Prerequisites | Description |
---|---|---|
Back to Back (Feat) | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner |
Combat Medic (Feat) | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill |
Feint Partner (Feat) | Level 6 | If your partner successfully feints, opponent is also flat-footed against your next attack |
Volley Fire (Feat) | Level 6, Weapon Focus (Feat) | Gain a bonus to-hit with ranged or thrown attacks if your partner made a ranged or thrown attack this round. |
Heroic Tier (11-15)
Teamwork Feats | Prerequisites | Description |
---|---|---|
Allied Spellcaster (Feat) | Caster Level 11 | Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat. |
Seize the Moment (Feat) | Level 11 | When your partner confirms a critical, you gain an attack of opportunity |
Swing About (Feat) | Level 11 | Move your adjacent partner to any other square you can reach as a swift action. |
Undaunted Tier (16-20)
Teamwork Feats | Prerequisites | Description |
---|---|---|
Got Your Back (Feat) | Level 16 | Once per encounter, grant your partner a re-roll on a d20 check. |
Paired Opportunists (Feat) | Level 16 | +4 on attacks of opportunity against a foe you and your partner both threaten |
Stick Together (Feat) | Level 16 | Move as an immediate action when your partner moves. |
Valorous Tier (21-25)
Teamwork Feats | Prerequisites | Description |
---|---|---|
Escape Route (Feat) | Level 21 | Provoke no attacks of opportunity when moving through squares threatened by your partner |
Summoning, Superior (Feat) | Level 21, at least one Teamwork Feat | Your summoned creature knows a teamwork feat that you know. |
Mythic Tier (26-30)
Teamwork Feats | Prerequisites | Description |
---|---|---|
Outflank (Feat) | Level 26 | Flanking bonus becomes +4 with an ally that also has this feat |
Legendary Tier (31-35)
Teamwork Feats | Prerequisites | Description |
---|---|---|
Pack Attack (Feat) | Level 31 | When your partner attacks an enemy creature, you may make an immediate 5-foot step. |