Feats-A: Difference between revisions
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{{FeatTableAid|Ammo Drop}} | {{FeatTableAid|Ammo Drop}} | ||
{{FeatTableAid|Annus Mirabilis}} | {{FeatTableAid|Annus Mirabilis}} |
Revision as of 15:11, 16 April 2020
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Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Absolute Spell | +8 | Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) | Make a spell much more powerful in many ways. |
Abyssal Rage | Barbarian 21, Primal Mien class feature | Gain immunity to bleeds, criticals, and precision damage while raging. | |
Accuracy, Uncanny | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. | |
Acrobatic Steps | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move | |
Adept Champion | Paladin 6, Smite Enemy class feature | Trade smite enemy damage for bonus on Maneuver Offense for one round | |
Adroit Defender 1 | <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC | |
Adroit Diversion 1 | <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead. | |
Adroit Doom | <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) | |
Advanced Ranger Trap | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. | |
Agile Rage | Barbarian 21 | While raging, gain a +2 dodge bonus to AC. | |
Agile Summons | Level 16 | Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. | |
Allied Spellcaster | Caster Level 11 | Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat. | |
Altitude Affinity | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. | |
Ambient Cleanse 1 | Paladin 21, Swift Cleanse (Feat) | Your Paladin Cleanse ability can affect multiple allies at range. | |
Ammo Drop 1 | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. | |
Annus Mirabilis | Alchemist 31 | Gain a bonus grand discovery. | |
Antagonize 1 | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. | |
Apotheosis | Level 50, Ascension (Feat), Immortalization (Feat) | Character reaches the pinnacle of existence. | |
Aquatic Summons | Level 6 | Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice. | |
Arc Slinger 1 | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. | |
Arcane Armor Mastery | Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) | As a free action, reduce your arcane spell failure chance by 20% | |
Arcane Armor Training 1 | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action | |
Arcane Blast | Arcane Caster Level 16 | Sacrifice a spell to make a ray attack | |
Arcane Familiar 1 | Arcane Familiar (Feat) | Arcane Familiar (Feat) | Arcane Familiar (Feat) |
Arcane Insight | Arcane Caster Level 16, Arcane Shield (Feat) | Sacrifice one or more spells to gain a larger temporary dodge bonus to AC | |
Arcane Savant | Arcane Caster Level 21 | Your caster level continues to improve even if you multi-class to a non-caster class. | |
Arcane Shield 1 | Arcane Caster Level 11 | Sacrifice one or more spells to gain a temporary dodge bonus to AC | |
Arcane Strike | Arcane Caster Level 1 | Gain a feat bonus to-hit and damage on weapons you wield | |
Arcane Talent | Level 1 | Gain the use of a single cantrip three times per day | |
Arcane Vendetta | Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> | +1 bonus base weapon damage vs. spellcasters | |
Armor Proficiency, Heavy | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor | |
Armor Proficiency, Light 1 | Level 1 | No penalties on attack rolls while wearing light armor | |
Armor Proficiency, Medium 1 | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor | |
Armor Skin | Level 16 | Increase your Natural Armor bonus by 1 | |
Arterial Spray | Fighter 21, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack | |
Ascension 1 | Level 36 | Character begins to move beyond their mortal limits | |
Aspect of the Beast | Druid 1 | Gain one of several bestial manifestations, and grow into the rest as you level up. | |
Athletic 1 | Athletic (Feat) | Athletic (Feat) | Athletic (Feat) |
Augment Summoning | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. | |
Augmented Alchemy | Level 21, Profession (Alchemist) 21 ranks | Create more potent alchemical items | |
Aura of Courage, Improved | Paladin 21, Cha 25, Aura of Courage class feature | Clear all fear-based statuses on allies within your aura as a swift action. | |
Axe Guardian | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |