The Cup Runs Over (Feat): Difference between revisions
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m (Text replacement - "Category:Cleric" to "Category:Cleric Feats") |
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Cleric Feats]] | | Category=[[Category:Cleric Feats]][[Category:Valorous Tier (21-25)]] | ||
| Flavor=Your Healing spells are able to fill your allies with Divine power. | | Flavor=Your Healing spells are able to fill your allies with Divine power. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|[[Cleric]] 21 | | Prerequisites|[[Cleric]] 21 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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}}</onlyinclude> | }}</onlyinclude> | ||
| Benefit=Whenever you use a healing spell to heal a PC ally, | | Benefit=Whenever you use a healing spell to heal a PC ally, many points of healing which would raise their hit point total above their normal maximum are not lost. Instead, the points of healing which would raise their hit point total above their maximum are recorded as temporary hit points. This effect can only happen during combat, and the hit points, unless removed through damage, fade at the end of the encounter. The maximum number of temp hit points which can be gained this way is equal to the Cleric's class level. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc| | | ShortDesc|Healing you cast may become temporary hit points if it exceeds the target's maximum health. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 09:13, 17 April 2020
Your Healing spells are able to fill your allies with Divine power.
Prerequisites: Cleric 21
Benefit: Whenever you use a healing spell to heal a PC ally, many points of healing which would raise their hit point total above their normal maximum are not lost. Instead, the points of healing which would raise their hit point total above their maximum are recorded as temporary hit points. This effect can only happen during combat, and the hit points, unless removed through damage, fade at the end of the encounter. The maximum number of temp hit points which can be gained this way is equal to the Cleric's class level.