Glossary of Terms: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 166: | Line 166: | ||
{{:Performance Bonus}} | {{:Performance Bonus}} | ||
==== | ==== Resistance Bonus ==== | ||
:* '''AKA:''' Save Buff | :* '''AKA:''' Save Buff | ||
<div style="margin-left:1.5em">{{:Resistance Bonus}}</div> | |||
==== Shield Bonus ==== | ==== Shield Bonus ==== | ||
<div style="margin-left:1.5em">{{:Shield Bonus}}</div> | <div style="margin-left:1.5em">{{:Shield Bonus}}</div> | ||
==== Shield Enhancement Bonus ==== | ==== Shield Enhancement Bonus ==== | ||
<div style="margin-left:1.5em">{{:Shield Enhancement Bonus}}</div> | <div style="margin-left:1.5em">{{:Shield Enhancement Bonus}}</div> | ||
==== Training Bonus ==== | ==== Training Bonus ==== | ||
{{:Training Bonus}} | {{:Training Bonus}} | ||
==== Weapon Bonus ==== | ==== Weapon Bonus ==== | ||
Many weapons possess a weapon quality, which is an inherent thing that the weapon is 'good at'. As an example, a hammer is much better at breaking a rock than a screwdriver is. Some weapon qualities give you bonuses to-hit or to your armor class. Such a bonus is called a weapon bonus, which has the large advantage that a weapon bonus to AC will stack with all other sorts of bonuses to AC, although not with any other weapon bonuses that apply to the same attribute (like AC). | : Many weapons possess a weapon quality, which is an inherent thing that the weapon is 'good at'. As an example, a hammer is much better at breaking a rock than a screwdriver is. Some weapon qualities give you bonuses to-hit or to your armor class. Such a bonus is called a weapon bonus, which has the large advantage that a weapon bonus to AC will stack with all other sorts of bonuses to AC, although not with any other weapon bonuses that apply to the same attribute (like AC). | ||
=== Campaign Level === | === Campaign Level === |