Ultimate Mastery (Feat): Difference between revisions
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{{Template:Feats | {{Template:Feats | ||
| Category=[[Category:Fighter Feats]] | | Category=[[Category:Fighter Feats]][[Category:Mythic Tier (26-30)]][[Category:Apotheotic Tier (36+) Feats]] | ||
| Flavor=As you near the zenith of martial skill, you begin to understand how little you really know. | | Flavor=As you near the zenith of martial skill, you begin to understand how little you really know. | ||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites| | | Prerequisites|<Fighter 26 -OR- level 36+>, [[Meisterhau (Feat)]], [[Weapon Supremacy (Feat)]], [[Weapon Focus, Epic (Feat)]], [[Weapon Specialization, Epic (Feat)]], [[Weapon Focus, Greater (Feat)]], [[Weapon Specialization, Greater (Feat)]], [[Weapon Focus (Feat)]], [[Weapon Specialization (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | ||
| Unlocks| | | Unlocks| [[Thousand Arms (Feat)]], [[Tide of Iron (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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:* +2 competence bonus to AC and Reflex saves; | :* +2 competence bonus to AC and Reflex saves; | ||
:* +2 competence bonus to [[Maneuver Offense]] rolls and [[Maneuver Defense]]; | :* +2 competence bonus to [[Maneuver Offense]] rolls and [[Maneuver Defense]]; | ||
:* Increase threat range of weapon by +1 (stacks with | :* Increase threat range of weapon by +1 (stacks with the [[Critical, Improved (Feat)]], [[Keen (Melee Weapon Magic Property)]], or similar abilities); | ||
:* Cannot be caught [[flat-footed]] or [[flanked]]; | :* Cannot be caught [[flat-footed]] or [[flanked]]; | ||
:* Blindsense out to the reach of your weapon (or 30' for ranged weapons). | :* Blindsense out to the reach of your weapon (or 30' for ranged weapons). | ||
Revision as of 13:55, 20 April 2020
As you near the zenith of martial skill, you begin to understand how little you really know.
Prerequisites: <Fighter 26 -OR- level 36+>, Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat)
Related: Thousand Arms (Feat), Tide of Iron (Feat)
Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon:
- +2 competence bonus to AC and Reflex saves;
- +2 competence bonus to Maneuver Offense rolls and Maneuver Defense;
- Increase threat range of weapon by +1 (stacks with the Critical, Improved (Feat), Keen (Melee Weapon Magic Property), or similar abilities);
- Cannot be caught flat-footed or flanked;
- Blindsense out to the reach of your weapon (or 30' for ranged weapons).