Ultimate Mastery (Feat): Difference between revisions
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| Category=[[Category:Fighter Feats]][[Category:Mythic Tier (26-30)]][[Category:Apotheotic Tier (36+)]] | | Category=[[Category:Fighter Feats]][[Category:Partisan Feats]][[Category:Mythic Tier (26-30)]][[Category:Apotheotic Tier (36+)]] | ||
| Flavor=As you near the zenith of martial skill, you begin to understand how little you really know. | | Flavor=As you near the zenith of martial skill, you begin to understand how little you really know. |
Revision as of 12:12, 21 April 2020
As you near the zenith of martial skill, you begin to understand how little you really know.
Prerequisites: <Fighter 26 -OR- level 36+>, Meisterhau (Feat), Weapon Supremacy (Feat), Weapon Focus, Epic (Feat), Weapon Specialization, Epic (Feat), Weapon Focus, Greater (Feat), Weapon Specialization, Greater (Feat), Weapon Focus (Feat), Weapon Specialization (Feat)
Related: Thousand Arms (Feat), Tide of Iron (Feat)
Benefit: You have acquired absolute mastery with a single weapon type, an unrivaled skill that the merely mortal will never be able to approach. You gain the following abilities while wielding your chosen weapon:
- +2 competence bonus to AC and Reflex saves;
- +2 competence bonus to Maneuver Offense rolls and Maneuver Defense;
- Increase threat range of weapon by +1 (stacks with the Critical, Improved (Feat), Keen (Melee Weapon Magic Property), or similar abilities);
- Cannot be caught flat-footed or flanked;
- Blindsense out to the reach of your weapon (or 30' for ranged weapons).