Talk:Monster Patterns and Roles: Difference between revisions

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  i see your point, but yu must remember, a lot of the appeal of RPG's is also as creative writing. lots of people like reading monsters, and we're striving to not be bare-bones and minimalist. yes, it's efficient, but also soulless, and we like souls. er....  that sounded bad....
  i see your point, but yu must remember, a lot of the appeal of RPG's is also as creative writing. lots of people like reading monsters, and we're striving to not be bare-bones and minimalist. yes, it's efficient, but also soulless, and we like souls. er....  that sounded bad....
: Sure, but from the utility PoV, seeing 12 templates makes me think "I don't want to think about any of these", and I own all 6 PFRPG1 Bestiaries because more monsters is more better (and fun reading) but I don't use *any* of their templates.


From the point of view of a GM, even a GM with access to the MMM, there are an awful lot of these suckers.  From a utility point of view of "I want an ''X'' that does ''Y'', I feel like it's too many - what I would start with are:
From the point of view of a GM, even a GM with access to the MMM, there are an awful lot of these suckers.  From a utility point of view of "I want an ''X'' that does ''Y'', I feel like it's too many - what I would start with are:
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  this is problematic
  this is problematic
: Yes, it is problematic, but that's why I want you to do the hard work, so I don't have to.  :-)


- more magic (more spell-like effects - a "blaster" spellcaster)
- more magic (more spell-like effects - a "blaster" spellcaster)


  yeah, i have ideas for this, but to properly scale, it's a bit messy. i put it on the back burner until we get EP1.0 done
  yeah, i have ideas for this, but to properly scale, it's a bit messy. i put it on the back burner until we get EP1.0 done
: I would *love* to be able to make a zappier creature though.


- more arms (more attacks - or more tentacles or whatever)
- more arms (more attacks - or more tentacles or whatever)


  most of the heavier patterns add a bonus power, which grants something similar. simply tacking on attacks doesn't really scale properly. RD did a LOT of math to get the attacks right. spreadsheets for DAYS, man :)
  most of the heavier patterns add a bonus power, which grants something similar. simply tacking on attacks doesn't really scale properly. RD did a LOT of math to get the attacks right. spreadsheets for DAYS, man :)
: Sure, I can see how this is hard, but again, that's why I want you guys to do it.  :-)  The "more attacks" role is a good start, but I'd like to see it on regular monsters too (the same way Girallons have way more attacks because they have way more arms than a regular hominid)


- more plating (more defenses - a mix of HP/DR/SR/AC)
- more plating (more defenses - a mix of HP/DR/SR/AC)
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[[User:Bstern|bstern]] <small>([[User talk:Bstern|talk]])</small> 02:05, 19 May 2020 (UTC)

Revision as of 02:05, 19 May 2020