Ramming (Shield Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 9: Line 9:
| Description|This property may only be placed on a Light or Heavy shield.  Shields with this property are sturdily built and often bear the device of a ram or bull.  
| Description|This property may only be placed on a Light or Heavy shield.  Shields with this property are sturdily built and often bear the device of a ram or bull.  


Up to once per round, when the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make an opportunity attack against that enemy (using their highest normal to-hit value, but using the damage rating for the shield as a weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.   
Up to once per round, when the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make an opportunity attack against that enemy (using their highest normal to-hit value, and dealing damage per their primary weapon), and add {{Hi|{{WeapAug|Bludgeoning}}}} as bonus damage to that attack.   


Any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).
Any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).

Latest revision as of 11:56, 10 July 2020

Ramming (Shield Magic Property)

Enchant Cost: +2

This property may only be placed on a Light or Heavy shield. Shields with this property are sturdily built and often bear the device of a ram or bull.

Up to once per round, when the wielder makes a move action that passes adjacent to an enemy (at any point during the move), the wielder may make an opportunity attack against that enemy (using their highest normal to-hit value, and dealing damage per their primary weapon), and add 3d6 points of bonus Bludgeoning (physical, common) damage as bonus damage to that attack.

Any attacks of opportunity used during your turn are spent until the start of your next turn (as normal).

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.