Hellball (True Dweomer): Difference between revisions
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:If cast during combat, however long it takes to bring into existence, the caster must make a Bailiwick check. If they fail, their action is wasted. If they succeed, the spell is cast. | :If cast during combat, however long it takes to bring into existence, the caster must make a Bailiwick check. If they fail, their action is wasted. If they succeed, the spell is cast. | ||
:The light-shedding mote, the hellball, is about the size of a child's heart. This dire thing darts away to a square designated by the caster, unerringly, as long as they have line of sight and line of effect to their target. Once it arrives, it explodes, dealing {{ | :The light-shedding mote, the hellball, is about the size of a child's heart. This dire thing darts away to a square designated by the caster, unerringly, as long as they have line of sight and line of effect to their target. Once it arrives, it explodes, dealing {{TD|1}} of {{dmg|stellar}} damage to all creatures, friend or foe, caught wholly or partly within the blast. There is no saving throw. | ||
:As a True Dweomer, this spell requires three spell slots to Mana Burn for each Circle gained, and cannot be sacrificed to Mana Burn any other spells of any type. | :As a True Dweomer, this spell requires three spell slots to Mana Burn for each Circle gained, and cannot be sacrificed to Mana Burn any other spells of any type. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Inflicts {{ | | ShortDesc|Inflicts {{TD|1}} damage at Long range, doing {{dmg|stellar}} damage in an 11x11x11 square, with no save. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 22:47, 6 August 2020
Casting
- Casting Time: FullRound for Hard DC Bailiwick Roll, Standard for Challenging DC Bailiwick Roll
- Components: V, S, M
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: all creatures in target area (friend or foe) in an 11x11x11 square area within range
- Duration: Instantaneous
- Saving Throw: none
Save DC: - Spell Resistance: Yes
Description
- This spell brings forth a gimlet shard of pure destruction as the caster growls out the terrible, painful sounds of the incantation. This shard glows with a dim, dire light of no colors, the world itself flinching away from the utter abyssal terror of this things potential.
- If cast during combat, however long it takes to bring into existence, the caster must make a Bailiwick check. If they fail, their action is wasted. If they succeed, the spell is cast.
- The light-shedding mote, the hellball, is about the size of a child's heart. This dire thing darts away to a square designated by the caster, unerringly, as long as they have line of sight and line of effect to their target. Once it arrives, it explodes, dealing
Hellball (True Dweomer) |
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- Spell Level: 10
- School: -
Casting
- Casting Time: True Dweomers require a Full-Round Action to cast normally.
- You may optionally roll a Caster Check to attempt to Fast Cast this True Dweomer as a Standard Action.
- If your roll equals or exceeds a DC of 47, you Fast Cast it as a Standard Action.
- If your roll is a non-1 result between 38 and 46, you cast it as a Full-Round Action, as normal.
- If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
- True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
- Components: -
Effect
- Range: -
- Target or Area: -
- Duration: -
- Saving Throw: -
Save DC: - - Spell Resistance: Yes
Description
-
Strata Damage for True Dweomers
Spell Strata | Burn Cost | Min Character Level (CL) | Base Dice | Max dice |
---|---|---|---|---|
1 | N/A | 19th | 1d6+6/CL | 35d6+210 |
2 | +3 | 21st | 1d6+7/CL | 35d6+245 |
3 | +3 | 23rd | 1d6+8/CL | 35d6+280 |
4 | +3 | 25th | 1d6+9/CL | 35d6+315 |
5 | +3 | 27th | 1d6+10/CL | 35d6+350 |
6 | +3 | 29th | 1d6+11/CL | 35d6+385 |
7 | +3 | 31st | 1d6+12/CL | 35d6+420 |
8 | +3 | 33rd | 1d6+14/CL | 35d6+490 |
9 | +3 | 35th | 1d6+16/CL | 35d6+560 |
of stellar (energy, rare) damage to all creatures, friend or foe, caught wholly or partly within the blast. There is no saving throw.
- As a True Dweomer, this spell requires three spell slots to Mana Burn for each Circle gained, and cannot be sacrificed to Mana Burn any other spells of any type.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |