Hellball (True Dweomer): Difference between revisions
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The light-shedding mote, the hellball, is about the size of a child's heart. This dire thing darts away to a square designated by the caster, unerringly, as long as they have line of sight and line of effect to their target. Once it arrives, it explodes, dealing {{Circle|TD1}} of {{dmg|stellar}} damage to all creatures, friend or foe, caught wholly or partly within the blast. There is no saving throw. | The light-shedding mote, the hellball, is about the size of a child's heart. This dire thing darts away to a square designated by the caster, unerringly, as long as they have line of sight and line of effect to their target. Once it arrives, it explodes, dealing {{Circle|TD1}} of {{dmg|stellar}} damage to all creatures, friend or foe, caught wholly or partly within the blast. There is no saving throw. | ||
As a True Dweomer, this spell requires three spell slots to Mana Burn for each | As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata gained, and cannot be sacrificed to Mana Burn any other spells of any type. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 13:26, 19 August 2020
Hellball (True Dweomer) |
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- Spell Level: 10
- School: Evocation
Casting
- Casting Time: True Dweomers require a Full-Round Action to cast normally.
- You may optionally roll a Caster Check to attempt to Fast Cast this True Dweomer as a Standard Action.
- If your roll equals or exceeds a DC of 47, you Fast Cast it as a Standard Action.
- If your roll is a non-1 result between 38 and 46, you cast it as a Full-Round Action, as normal.
- If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
- True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
- Components: V, S, M
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: all creatures in target area (friend or foe) in an 11x11x11 square area within range
- Duration: Instantaneous
- Saving Throw: none
Save DC: - Spell Resistance: Yes
Description
This spell brings forth a gimlet shard of pure destruction as the caster growls out the terrible, painful sounds of the incantation. This shard glows with a dim, dire light of no colors, the world itself flinching away from the utter abyssal terror of this things potential.
If cast during combat, however long it takes to bring into existence, the caster must make a Bailiwick check. If they fail, their action is wasted. If they succeed, the spell is cast.
The light-shedding mote, the hellball, is about the size of a child's heart. This dire thing darts away to a square designated by the caster, unerringly, as long as they have line of sight and line of effect to their target. Once it arrives, it explodes, dealing (Strata 1 damage): 1d6+6 points of damage per character level (max 35d6+210 at character level 35) of stellar (energy, rare) damage to all creatures, friend or foe, caught wholly or partly within the blast. There is no saving throw.
As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata gained, and cannot be sacrificed to Mana Burn any other spells of any type.
Strata Damage for True Dweomers
Spell Strata | Burn Cost | Min Character Level (CL) | Base Dice | Max dice |
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1 | N/A | 19th | 1d6+6/CL | 35d6+210 |
2 | +3 | 21st | 1d6+7/CL | 35d6+245 |
3 | +3 | 23rd | 1d6+8/CL | 35d6+280 |
4 | +3 | 25th | 1d6+9/CL | 35d6+315 |
5 | +3 | 27th | 1d6+10/CL | 35d6+350 |
6 | +3 | 29th | 1d6+11/CL | 35d6+385 |
7 | +3 | 31st | 1d6+12/CL | 35d6+420 |
8 | +3 | 33rd | 1d6+14/CL | 35d6+490 |
9 | +3 | 35th | 1d6+16/CL | 35d6+560 |