Deadly Oblate (Shield Magic Property): Difference between revisions

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As a standard action, the wielder of this shield may cause a sphere of utter oblivion to manifest adjacent to their space, the shadowy mass being roughly spherical or circular and filling a ten foot unblocked, unoccupied square (a 2x2x2 square space).  This fuligin oblate occupies a space as though it were a creature, and can be moved around by Combat Maneuvers or forced movement, or it can be moved into or through by such means as [[Clamber]] checks or [[Overrun]]s. Any required checks are made against the Maneuver Defense of the wielder of the shield.   
As a standard action, the wielder of this shield may cause a sphere of utter oblivion to manifest adjacent to their space, the shadowy mass being roughly spherical or circular and filling a ten foot unblocked, unoccupied square (a 2x2x2 square space).  This fuligin oblate occupies a space as though it were a creature, and can be moved around by Combat Maneuvers or forced movement, or it can be moved into or through by such means as [[Clamber]] checks or [[Overrun]]s. Any required checks are made against the Maneuver Defense of the wielder of the shield.   


Any enemy creature which ends their turn inside the deadly oblate suffers {{Order|11}} as {{Dmg|abrasion}} damage and suffers one point of [[Essence Destruction]].
Any enemy creature which ends their turn inside the deadly oblate suffers {{Order|9}} as {{Dmg|abrasion}} damage and suffers one point of [[Essence Destruction]].


As a move action, the wielder of the shield can command the shadowy ovoid to move a distance equal to the wielder's Walk speed, using [[Greater Teleport]] as its movement type. The mass of darkness cannot hold or manipulate anything in any way. If not commanded to move, the mass of shadows remains at rest, occupying a square as an ally creature of the wielder and all of their allies.
As a move action, the wielder of the shield can command the shadowy ovoid to move a distance equal to the wielder's Walk speed, using [[Greater Teleport]] as its movement type. The mass of darkness cannot hold or manipulate anything in any way. If not commanded to move, the mass of shadows remains at rest, occupying a square as an ally creature of the wielder and all of their allies.


Up to once per round, as a standard action, if the wielder of the shield has line of sight to the eerie sphere and it is within the distance they could cover with a [[Run]] maneuver, the wielder of the shield may command the deadly oblate to drain at a creature it is adjacent to. The wielder of the shield makes a [[Maneuver Offense]] check against the [[Maneuver Defense]] of the targeted creature. If successful the targeted creature suffers {{Order|11}} as {{Dmg|obliteration}} damage and suffers one point of Essence Destruction.
Up to once per round, as a standard action, if the wielder of the shield has line of sight to the eerie sphere and it is within the distance they could cover with a [[Run]] maneuver, the wielder of the shield may command the deadly oblate to drain at a creature it is adjacent to. The wielder of the shield makes a [[Maneuver Offense]] check against the [[Maneuver Defense]] of the targeted creature. If successful the targeted creature suffers {{Order|9}} as {{Dmg|obliteration}} damage and suffers one point of Essence Destruction.


Deadly oblate of darkness is considered an attended object and cannot be harmed by hit point damage. It can be Sundered to destroy it, having a Durability equal to that of the shield it is summoned from. The difficulty of a Sunder check against the stony mass is the Maneuver Defense of the Caster.  It cannot push aside unwilling creatures, batter down large obstacles, or inflict any Siege Damage. The darkness dissipates into nothingness immediately if it exceeds a distance from the shield further than a Run maneuver of the wielder.
Deadly oblate of darkness is considered an attended object and cannot be harmed by hit point damage. It can be Sundered to destroy it, having a Durability equal to that of the shield it is summoned from. The difficulty of a Sunder check against the stony mass is the Maneuver Defense of the Caster.  It cannot push aside unwilling creatures, batter down large obstacles, or inflict any Siege Damage. The darkness dissipates into nothingness immediately if it exceeds a distance from the shield further than a Run maneuver of the wielder.

Latest revision as of 15:31, 26 September 2020

Deadly Oblate (Shield Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

A shield with this special ability is typically decorated with images of nothingness. Sucking voids, whirlpools of darkness, crevices in reality, all these and yet more abstract concepts decorate these dire artifacts.

As a standard action, the wielder of this shield may cause a sphere of utter oblivion to manifest adjacent to their space, the shadowy mass being roughly spherical or circular and filling a ten foot unblocked, unoccupied square (a 2x2x2 square space). This fuligin oblate occupies a space as though it were a creature, and can be moved around by Combat Maneuvers or forced movement, or it can be moved into or through by such means as Clamber checks or Overruns. Any required checks are made against the Maneuver Defense of the wielder of the shield.

Any enemy creature which ends their turn inside the deadly oblate suffers (Order 9 damage): 1d6+8 points of damage per character level (max 22d6+176 at character level 22) as abrasion (physical, uncommon) damage and suffers one point of Essence Destruction.

As a move action, the wielder of the shield can command the shadowy ovoid to move a distance equal to the wielder's Walk speed, using Greater Teleport as its movement type. The mass of darkness cannot hold or manipulate anything in any way. If not commanded to move, the mass of shadows remains at rest, occupying a square as an ally creature of the wielder and all of their allies.

Up to once per round, as a standard action, if the wielder of the shield has line of sight to the eerie sphere and it is within the distance they could cover with a Run maneuver, the wielder of the shield may command the deadly oblate to drain at a creature it is adjacent to. The wielder of the shield makes a Maneuver Offense check against the Maneuver Defense of the targeted creature. If successful the targeted creature suffers (Order 9 damage): 1d6+8 points of damage per character level (max 22d6+176 at character level 22) as obliteration (physical, rare) damage and suffers one point of Essence Destruction.

Deadly oblate of darkness is considered an attended object and cannot be harmed by hit point damage. It can be Sundered to destroy it, having a Durability equal to that of the shield it is summoned from. The difficulty of a Sunder check against the stony mass is the Maneuver Defense of the Caster. It cannot push aside unwilling creatures, batter down large obstacles, or inflict any Siege Damage. The darkness dissipates into nothingness immediately if it exceeds a distance from the shield further than a Run maneuver of the wielder.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.