Stalking (Melee Weapon Magic Property): Difference between revisions
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The longer the wielder of a stalking weapon studies a target, the more effective her strike. As a standard action, a character wielding a stalking weapon can command it to study a creature within 60 feet. The wielder must have line of effect and line of sight to that target. When the wielder attacks the studied creature, on a successful hit the stalking weapon deals +1d6 points of bonus damage per consecutive round spent studying a target, up to a number of bonus dice equal to the stalking weapon's enhancement bonus. This bonus damage is precision damage and only applies to the first successful hit against that creature. | The longer the wielder of a stalking weapon studies a target, the more effective her strike. As a standard action, a character wielding a stalking weapon can command it to study a creature within 60 feet. The wielder must have line of effect and line of sight to that target. When the wielder attacks the studied creature, on a successful hit the stalking weapon deals +1d6 points of bonus damage per consecutive round spent studying a target, up to a number of bonus dice equal to the stalking weapon's enhancement bonus. This bonus damage is precision damage and only applies to the first successful hit against that creature. | ||
If used out of combat, the wielder must command the weapon to study a target that is unaware of him. For each minute it studies an unaware foe, it gains a bonus d6 as above. Note that these dice do not stack with the dice gained in-combat, but the wielder may combine non-combat study with in-combat study until the maximum dice are reached. | |||
If the wielder attacks a creature other than the studied creature, commands the weapon to study a different creature, or ends her turn more than 60 feet from the studied creature, the weapon loses all bonus damage dice against the previously studied creature. | If the wielder attacks a creature other than the studied creature, commands the weapon to study a different creature, or ends her turn more than 60 feet from the studied creature, the weapon loses all bonus damage dice against the previously studied creature. | ||
* ''Craft Magic Arms and Armor, hunter's eye, true strike; Cost +2 bonus'' | * ''Craft Magic Arms and Armor, hunter's eye, true strike; Cost +2 bonus'' |
Revision as of 00:23, 25 July 2014
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Stalking
- Price: +2 bonus
- Aura moderate divination; CL 10th; Weight —
The longer the wielder of a stalking weapon studies a target, the more effective her strike. As a standard action, a character wielding a stalking weapon can command it to study a creature within 60 feet. The wielder must have line of effect and line of sight to that target. When the wielder attacks the studied creature, on a successful hit the stalking weapon deals +1d6 points of bonus damage per consecutive round spent studying a target, up to a number of bonus dice equal to the stalking weapon's enhancement bonus. This bonus damage is precision damage and only applies to the first successful hit against that creature.
If used out of combat, the wielder must command the weapon to study a target that is unaware of him. For each minute it studies an unaware foe, it gains a bonus d6 as above. Note that these dice do not stack with the dice gained in-combat, but the wielder may combine non-combat study with in-combat study until the maximum dice are reached.
If the wielder attacks a creature other than the studied creature, commands the weapon to study a different creature, or ends her turn more than 60 feet from the studied creature, the weapon loses all bonus damage dice against the previously studied creature.
- Craft Magic Arms and Armor, hunter's eye, true strike; Cost +2 bonus