Brawler: Difference between revisions

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! align="center" | 19th
! align="center" | 19th
| &emsp; +19 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; +11 || &emsp; +11 || &emsp; +6 || &emsp; 10 || [[#Ground_and_Pound_.28Ex.29|Ground and Pound]], [[#Toe_to_Toe_.28Ex.29|Toe to Toe]]
| &emsp; +19 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; +9 <sup>''(+1)''</sup> || &emsp; +4 <sup>''(+1)''</sup> || &emsp; +11 || &emsp; +11 || &emsp; +6 || &emsp; 10 || [[#Ground_and_Pound_.28Ex.29|Ground and Pound]]
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! align="center" | 20th
! align="center" | 20th
| &emsp; +20 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +6 || &emsp; 10 || [[#Killer_Instincts_II_.28Ex.29|Killer Instincts II]]
| &emsp; +20 <sup>''(+1)''</sup> || &emsp; +15 <sup>''(+1)''</sup> || &emsp; +10 <sup>''(+1)''</sup> || &emsp; +5 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +12 <sup>''(+1)''</sup> || &emsp; +6 || &emsp; 10 || [[#Eyes_on_the_Target_IV_.28Ex.29|Eyes on the Target IV]]
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The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.


=== Toe to Toe (Ex) ===
=== Eyes on the Target IV (Ex) ===
At 19th level, the brawler permanently adds +1 to-hit to their third attack in a full attack action (their third-highest BAB attack), and +2 to-hit to their fourth attack in a full attack action (their lowest-BAB attack).
At 20th level, the brawler permanently adds +1 to-hit to their second attack in a full attack action (their second-highest BAB attack), +1 to-hit to their third attack in a full attack action (their third-highest BAB attack), and +1 to-hit to their fourth attack in a full attack action (their lowest-BAB attack).  These bonuses are treated as [[Circumstance Bonus]]es, and stack with any other bonuses to-hit that the brawler acquires, including the bonuses from other iterations of the ''Eyes on the Target'' class feature, or other circumstance bonuses (since circumstance bonuses stack with themselves).


The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
The brawler loses use of this class feature if they are wearing heavy armor, using a shield, or carrying a heavy load.
=== Killer Instincts II (Ex)===
If you do not already have the ''Killer Instincts'' class feature, you gain it at 20th level. See [[#Killer_Instincts_I_.28Ex.29|Killer Instincts I]] for details on how this works.
If you already have the ''Killer Instincts'' class feature, you may now use it up to twice per day.  Furthermore, the [[bonus damage]] dealt with attacks made against the focused creature increases by +2, stacking with the bonus damage listed in the ''Killer Instincts'' class feature you already have.  Bonus damage is not multiplied on a critical hit.


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Revision as of 18:59, 5 November 2020