Brawler: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 750: Line 750:
|-
|-
! align="center" | 35th
! align="center" | 35th
| &emsp; +28 <sup>''(+1)''</sup> || &emsp; +23 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +20 <sup>''(+1)''</sup> || &emsp; +20 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; 10 || [[#Killer_Instincts_V_.28Ex.29|Killer Instincts V]]
| &emsp; +28 <sup>''(+1)''</sup> || &emsp; +23 <sup>''(+1)''</sup> || &emsp; +18 <sup>''(+1)''</sup> || &emsp; +13 <sup>''(+1)''</sup> || &emsp; +20 <sup>''(+1)''</sup> || &emsp; +20 <sup>''(+1)''</sup> || &emsp; +14 <sup>''(+1)''</sup> || &emsp; 10 || [[#Eyes_on_the_Target_VII_.28Ex.29|Eyes on the Target VII]]
|-
|-
|}
|}
Line 828: Line 828:
If you have all of the ''Snatch and Throw'', ''Moving Snatch and Throw'', ''Junkapult'', and ''Find The Range'' class features from previous Brawler experience tiers, your improvised thrown objects now have a range increment of 30 feet (and a maximum range of 150 feet), instead of a range increment of 20 feet.  ''Scrapyard Ballista'' continues to enjoy the benefits granted by the previous class features, meaning it is performed as an [[Attack Action]] (instead of a Standard Action), and is resolved as a [[#Jab_.28Ex.29|Jab]], including the movement portion of the Jab.
If you have all of the ''Snatch and Throw'', ''Moving Snatch and Throw'', ''Junkapult'', and ''Find The Range'' class features from previous Brawler experience tiers, your improvised thrown objects now have a range increment of 30 feet (and a maximum range of 150 feet), instead of a range increment of 20 feet.  ''Scrapyard Ballista'' continues to enjoy the benefits granted by the previous class features, meaning it is performed as an [[Attack Action]] (instead of a Standard Action), and is resolved as a [[#Jab_.28Ex.29|Jab]], including the movement portion of the Jab.


=== Killer Instincts V (Ex)===
=== Eyes on the Target VII (Ex)===
If you do not already have the ''Killer Instincts I'' class feature, you gain it at 35th level. See [[#Killer_Instincts_I_.28Ex.29|Killer Instincts I]] for details on how this works.
At 35th level,  
 
If you already have ''Killer Instincts I'' from a previous Brawler experience tier, but do not already have the [[#Killer_Instincts_II_.28Ex.29|Killer Instincts II]] class feature, you gain it at 35th level.
 
If you already have both the ''Killer Instincts I'' and ''Killer Instincts II'' class features, but do not already have the [[#Killer_Instincts_III_.28Ex.29|Killer Instincts III]] class feature, you gain it at 35th level.
 
If you already have ''Killer Instincts I'', ''Killer Instincts II'', and ''Killer Instincts III'' from previous Brawler experience tiers, but you do not have the [[#Killer_Instincts_IV_.28Ex.29|Killer Instincts IV]] class feature, you gain it at 35th level.
 
If you have all of ''Killer Instincts I'', ''Killer Instincts II'', ''Killer Instincts III'', and ''Killer Instincts IV'', the to-hit bonus granted against your focused target improves to +2 (from +1).  Furthermore, the [[bonus damage]] dealt with attacks made against the focused creature increases by +2, stacking with the bonus damage listed in the ''Killer Instincts'' class feature(s) you already have.  Bonus damage is not multiplied on a critical hit.


<div class="topbanner">
<div class="topbanner">

Revision as of 19:08, 5 November 2020