Talk:Monk: Difference between revisions
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32nd -bonus Spring Attack | 32nd -bonus Spring Attack | ||
33rd Bleeding Attack | 33rd Bleeding Attack | ||
35th Ghost Sundering Palm | 35th Ghost Sundering Palm* | ||
* these feats probably need a look.... | |||
Revision as of 17:55, 9 November 2020
1st Combat Expertise 2nd-bonus Combat Reflexes 3rd Endurance 5th Drunken Brawler 7th Improved Combat Maneuvers 7th-bonus Adroit Defender 9th Goading Ki 11th Adroit Diversion 12th -bonus Quick Combat Maneuvers 13th Pin Down 15th Taunt 17th -bonus Power Attack 17th Adroit Doom 19th Improved Critical 21st Furious Focus 22nd -bonus Scorpion Style* 23rd Lunge 25th Monkey Lunge 27th -bonus Mass Combat Maneuvers 27th Gorgon's Fist* 29th Second Chance 31st Improved Second Chance 32nd -bonus Spring Attack 33rd Bleeding Attack 35th Ghost Sundering Palm*
* these feats probably need a look....
Monk Example Build
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
Human, base stats: Str 10, Dex 18, Con 14, int 14, Wis 16, Chr 8.
Example Feats
1st Level: Combat Expertise, Weapon Focus, Unarmed. Use that high Int to unlock Combat Expertise, and get better at the hop-choppy goodness.
3rd Level: Vicious Stomp. If things happen to fall down next to you, you can use an unarmed attack on them as an attack of Opportunity. USE ECHOING STRIKE.
5th Level: Swift Aid. This gives you a little minor 'buff my party' ability. It's neat, use it.
7th Level: Fury's Fall. You get Improved Trip as a freebie this level, and then this jewel allows you to add your Dex to CMB. So, you are VERY good at trips, and when they become prone, you can use an unarmed attack on them because of vicious stomp. But wait, it's just getting started....
9th Level: Greater Trip. So, you trip them with a billion bonuses. As they fall, you use an unarmed attack on them. And when they land, you vicious stomp them. Horrifying. But no, we're not done yet with this gravy train.
11th Level: Improved Bull Rush. Brush your foes out of your path like cherry blossom petals. Or some other flowery phrase. This also unlocks enhanced ki throw for later.
13th Level: Enhanced Ki Throw. Okay. Here it is. You Ki throw an ogre. As he falls, you hit him with an unarmed attack via Greater Trip. When he hits the ground, you hit him with an unarmed attack via Ki Throw. And since he's prone, you then Vicious Stomp him. One trip, three full BAB attacks. GLEE!
15th Level: Improved Grapple. Because wrestling an unarmed specialist is never a good idea, ever.
17th Level: Jawbreaker. Bite attacks? NOPE.
19th Level: Bonebreaker. This is just ugly, man. UGLY.