Talk:Monk: Difference between revisions

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  1st Combat Expertise
  1st [[Combat Expertise (Feat)]]
  2nd-bonus Combat Reflexes
  2nd-bonus [[Combat Reflexes (Feat)]]
  3rd Endurance
  3rd [[Endurance (Feat)]]
  5th Drunken Brawler
  5th [[Drunken Brawler (Feat)]]
  7th Improved Combat Maneuvers
  7th [[Improved Combat Maneuvers (Feat)]]
  7th-bonus Adroit Defender
  7th-bonus [[Adroit Defender (Feat)]]
  9th Goading Ki
  9th [[Goading Ki (Feat)]]
  11th Adroit Diversion
  11th [[Adroit Diversion (Feat)]]
  12th -bonus Quick Combat Maneuvers
  12th -bonus [[Quick Combat Maneuvers (Feat)]]
  13th Pin Down
  13th [[Pin Down (Feat)]]
  15th Taunt
  15th [[Taunt (Feat)]]
  17th -bonus Power Attack
  17th -bonus [[Power Attack (Feat)]]
  17th Adroit Doom
  17th [[Adroit Doom (Feat)]]
  19th Improved Critical
  19th [[Critical, Improved (Feat)]]
  21st Furious Focus
  21st [[Furious Focus (Feat)]]
  22nd -bonus Scorpion Style*
  22nd -bonus [[Scorpion Style (Feat)]]*
  23rd Lunge
  23rd [[Lunge (Feat)]]
  25th Monkey Lunge
  25th [[Monkey Lunge (Feat)]]
  27th -bonus Mass Combat Maneuvers
  27th -bonus [[Mass Combat Maneuvers (Feat)]]
  27th Gorgon's Fist*
  27th [[Gorgon's Fist (Feat)]]*
  29th Second Chance
  29th [[Second Chance (Feat)]]
  31st Improved Second Chance
  31st [[Second Chance, Improved (Feat)]]
  32nd -bonus Spring Attack
  32nd -bonus [[Spring Attack (Feat)]]
  33rd Bleeding Attack
  33rd [[Bleeding Attack (Feat)]]
  35th Ghost Sundering Palm*
  35th [[Ghost Sundering Palm (Feat)]]*


  * these feats probably need a look....
  * these feats probably need a look....
== Monk Example Build ==
(Probably not actually a legal build; needs reviewed; keeping it here in case we get around to building a viable sample build later, so we can steal ideas from this one)
Human, base stats: Str 10, Dex 18, Con 14, int 14, Wis 16, Chr 8.
Example Feats
1st  Level:  Combat Expertise, Weapon Focus, Unarmed.  Use that high Int to unlock Combat Expertise, and get better at the hop-choppy goodness.
3rd  Level:  Vicious Stomp.  If things happen to fall down next to you, you can use an unarmed attack on them as an attack of Opportunity. USE ECHOING STRIKE.
5th  Level:  Swift Aid.  This gives you a little minor 'buff my party' ability.  It's neat, use it.
7th  Level:  Fury's Fall.  You get Improved Trip as a freebie this level, and then this jewel allows you to add your Dex to CMB.  So, you are VERY good at trips, and when they become prone, you can use an unarmed attack on them because of vicious stomp.  But wait, it's just getting started....
9th  Level:  Greater Trip. So, you trip them with a billion bonuses.  As they fall, you use an unarmed attack on them.  And when they land, you vicious stomp them.  Horrifying.  But no, we're not done yet with this gravy train.
11th Level:  Improved Bull Rush.  Brush your foes out of your path like cherry blossom petals. Or some other flowery phrase. This also unlocks enhanced ki throw for later.
13th Level:  Enhanced Ki Throw.  Okay.  Here it is.  You Ki throw an ogre. As he falls, you hit him with an unarmed attack via Greater Trip.  When he hits the ground, you hit him with an unarmed attack via Ki Throw.  And since he's prone, you then Vicious Stomp him.  One trip, three full BAB attacks.  GLEE!
15th Level:  Improved Grapple.  Because wrestling an unarmed specialist is never a good idea, ever.
17th Level:  Jawbreaker.  Bite attacks?  NOPE.
19th Level:  Bonebreaker. This is just ugly, man.  UGLY.

Revision as of 13:51, 10 November 2020