Channel Smite, Greater (Feat): Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "Category:Paladin" to "Category:Paladin Feats") |
No edit summary |
||
Line 13: | Line 13: | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Benefit=Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. | | Benefit=Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. This adds double your normal channel divinity damage to all attacks you make before the beginning of your next turn. | ||
*If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. | *If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability. | ||
Line 19: | Line 19: | ||
*The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you. | *The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you. | ||
'''Special''': Greater Channel Smite lasts until the | '''Special''': Greater Channel Smite lasts until the beginning of your next round, and the extra damage is applied to every qualifying attack you make in that round. | ||
'''Special''': Greater Channel Smite | '''Special''': Greater Channel Smite also applies to attacks you take outside of your turn (e.g. attacks of opportunity or immediate actions). | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Use channel divinity | | ShortDesc|Use channel divinity to augment your damage multiple times | ||
}}</onlyinclude> | }}</onlyinclude> | ||
}} | }} |
Revision as of 19:28, 28 November 2020
You empower your weapon with the might of your deity, which you discharge as you strike your foes.
Prerequisites: Paladin 16, Channel divinity class feature, Channel Smite (Feat)
Benefit: Before you make a melee attack roll, you can choose to spend one use of your channel divinity ability as a swift action. This adds double your normal channel divinity damage to all attacks you make before the beginning of your next turn.
- If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
- If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
- The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you.
Special: Greater Channel Smite lasts until the beginning of your next round, and the extra damage is applied to every qualifying attack you make in that round.
Special: Greater Channel Smite also applies to attacks you take outside of your turn (e.g. attacks of opportunity or immediate actions).