Channel Smite (Feat): Difference between revisions
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|Benefit=Up to once per round, you may spend one use of your Channel Divinity class feature as a free action after you have successfully hit an enemy creature. | |Benefit=Up to once per round, you may spend one use of your Channel Divinity class feature as a free action after you have successfully hit an enemy creature. By doing so, your attack inflicts your Channel Divinty damage, either as {{Dmg|Positive}} or {{Dmg|Negative}} damage (your choice), in addition to the damage your attack would normally deal. | ||
This additional damage is considered bonus damage and is not multiplied on a critical hit. Channel Smite may never be used more than once per round, even with the use of action pints. | This additional damage is considered bonus damage and is not multiplied on a critical hit. Channel Smite may never be used more than once per round, even with the use of action pints. |
Revision as of 19:44, 28 November 2020
You can channel your divine energy through a melee weapon you wield.
Prerequisites: Paladin 11, Channel Divinity class feature
Related: Channel Smite, Greater (Feat)
Benefit: Up to once per round, you may spend one use of your Channel Divinity class feature as a free action after you have successfully hit an enemy creature. By doing so, your attack inflicts your Channel Divinty damage, either as Positive (energy, uncommon) or Negative (energy, uncommon) damage (your choice), in addition to the damage your attack would normally deal.
This additional damage is considered bonus damage and is not multiplied on a critical hit. Channel Smite may never be used more than once per round, even with the use of action pints.