Character Creation: Difference between revisions
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:* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11. | :* '''Class Base AC:''' Each character class has a base AC value, listed in the Favored Class section of the class, which ranges from 9 to 11. | ||
:* ''' | :* '''Dex Penalty to AC:''' Most armors apply a penalty to a character's Dexterity modifier before that modifier is applied to their Armor Class. In no cases may the armor's Dex Penalty to AC cause a character's AC to be lowered by their Dexterity modifier; that is, the minimum value of a character's Dexterity modifier after the Dex Penalty to AC is applied from their armor is 0. For example, a character with a Dexterity of 16 (a +3 Dex modifier), who is wearing [[Hide Armor (Armor)|Hide Armor]], which inflicts a -1 Dex Penalty to AC. As a result, the character could only add +2 to their AC from their Dexterity modifier. | ||
===Types of Armor Bonuses=== | ===Types of Armor Bonuses=== | ||
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| align="left" | Dex Modifier | | align="left" | Dex Modifier | ||
| Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks. | | Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks. However, most armors inflict a penalty on your character's Dexterity modifier before it is applied to your AC while wearing that armor. While wearing armor, simply subtract the Dex Penalty to AC from your Dexterity modifier before applying the result to your AC, with a minimum of zero (0). That is, if this subtraction leads to a result of 0 or less, your Dexterity does not apply any bonus or penalty to your AC. It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value. | ||
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| align="left" | Dodge Bonus | | align="left" | Dodge Bonus |