Expeditious, Mighty (Armor Magic Property): Difference between revisions

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| Description|Twenty-One times per day as an immediate action, the wearer of expeditious armor can summon a burst of speed and gain a +30-foot enhancement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]] movement type, [[Hover]] movement type, [[Greater Climb]] movement type and a [[Greater Swim]] movement type equal to their [[Walk]] move.
| Description|Twenty-One times per day as an immediate action, the wearer of expeditious armor can summon a burst of speed and gain a +30-foot enhancement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a [[Greater Teleport]] movement type, [[Greater Flight]] movement type, [[Hover]] movement type, [[Greater Climb]] movement type and a [[Greater Swim]] movement type equal to their [[Walk]] move.


Eight times per day, as an immediate action usable outside your turn as an interrupt, you may take a Move action, only to move, with all the benefits noted above. You may use this ability to escape peril, or to interpose yourself into the path of another creature during their movement. If you interpose, they can choose to resolve their turn against you, or, they can choose to attemot to move around you, which may (probably) trigger attacks of opportunity that you can take gainst them.  
Eight times per day, as an immediate action usable outside your turn as an interrupt, you may take a Move action, only to move, with all the benefits noted above. You may use this ability to escape peril, or to interpose yourself into the path of another creature during their movement. If you interpose, they can choose to resolve their turn against you, or, they can choose to attemot to move around you, which may (probably) trigger attacks of opportunity that you can take against them.  


This ability can be applied to any kind of armor, but not shields.
This ability can be applied to any kind of armor, but not shields.

Revision as of 19:38, 22 December 2020

Expeditious, Mighty (Armor Magic Property)

Enchant Cost: +9 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

Twenty-One times per day as an immediate action, the wearer of expeditious armor can summon a burst of speed and gain a +30-foot enhancement bonus on all modes of movement for 1 round. While active, the wearer is considered to have a Greater Teleport movement type, Greater Flight movement type, Hover movement type, Greater Climb movement type and a Greater Swim movement type equal to their Walk move.

Eight times per day, as an immediate action usable outside your turn as an interrupt, you may take a Move action, only to move, with all the benefits noted above. You may use this ability to escape peril, or to interpose yourself into the path of another creature during their movement. If you interpose, they can choose to resolve their turn against you, or, they can choose to attemot to move around you, which may (probably) trigger attacks of opportunity that you can take against them.

This ability can be applied to any kind of armor, but not shields.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.