Template:Primary-Dmg: Difference between revisions
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</noinclude><includeonly><span style="background:#f5cd05">{{ | </noinclude><includeonly><span style="background:#f5cd05">{{ | ||
{{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default= | {{#switch:{{{d|}}}|4=D4|6=D6|8=D8|10=D10|12=D12|#default= <!-- select die size for damage display; doesn't change average --> | ||
{{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | {{#ifeq:{{#var:MeleeOrNatural}}|Melee|D8|D10 | ||
}} | }} | ||
}}-Dmg|transcludesection= | }}-Dmg|transcludesection= | ||
{{#expr: | {{#expr: | ||
{{MonsterDamage-Base|transcludesection= | {{MonsterDamage-Base|transcludesection= <!-- adding first variable to CR, if any: {{{1}}} --> | ||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 | | {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 | <!-- checks to see if adjusted CR is below 1 --> | ||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 | | {{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 | <!-- checks to see if adjusted CR is above 44 --> | ||
{{#expr: ({{#var:CR}} + {{{1|0}}}) | {{#expr: ({{#var:CR}} + {{{1|0}}}) | ||
}} | }} | ||
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}} * | }} * | ||
{{#ifeq: | {{#ifeq: | ||
{{#var:MeleeOrNatural|Natural | {{#var:MeleeOrNatural|Natural <!-- finds melee or natural variable in monster template --> | ||
}}|Natural|0.6666|0.5 | }}|Natural|0.6666|0.5 | ||
}} * | }} * | ||
{{#var:DmgMult|1 | {{#var:DmgMult|1 <!-- if role, finds damage multiplier from role and applies it --> | ||
}} | }} | ||
{{#ifexpr:{{{n|}}}| | {{#ifexpr:{{{n|}}}| <!-- if variable "n", finds operator "op" and applies that operator to "n" to the total --> | ||
{{#switch:{{{op|}}} |mult=*|div=/|#default=+ | {{#switch:{{{op|}}} |mult=*|div=/|#default=+ | ||
}}{{{n}}}| | }}{{{n}}}| | ||
}} round 0 | }} round 0 <!-- rounds the final value to an integer --> | ||
}} | }} | ||
}}</span></includeonly> | }}</span></includeonly> |
Revision as of 14:15, 27 December 2020
Outputs the damage string of a primary melee or bite attack (e.g. 3d6+2) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
{{Primary-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Primary damage, if melee, uses a d8 by default. Primary damage, if natural, uses a d10 by default. Values are: d=4, d=6, d=8, d=10, d=12.
Examples:
- {{Primary-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Primary-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.