Gargoyle: Difference between revisions
m (Text replacement - "| Sense-Watersense-Range = " to "| Sense-Watersense-Range = <!-- If you want custom text in the 'Senses' field, use the field below, or leave blank --> | Senses-Custom-Text = ") |
No edit summary |
||
Line 119: | Line 119: | ||
<!-- Put any comments about ambush preferences here, or leave blank --> | <!-- Put any comments about ambush preferences here, or leave blank --> | ||
<!-- SENSES --> | <!-- SENSES --> | ||
Line 137: | Line 129: | ||
<!-- These senses require ranges; if the monster has them, list the range in feet (just the number only), | <!-- These senses require ranges; if the monster has them, list the range in feet (just the number only), | ||
or leave blank if the monster doesn't possess the sense in question. --> | or leave blank if the monster doesn't possess the sense in question. --> | ||
| Sense-Darkvision-Range = | | Sense-Darkvision-Range = 60 | ||
| Sense-Heartsight-Range = | | Sense-Heartsight-Range = | ||
| Sense-Keen-Hearing-Range = | | Sense-Keen-Hearing-Range = | ||
Line 150: | Line 142: | ||
| Sense-Lifesense-Range = | | Sense-Lifesense-Range = | ||
| Sense-Mindsense-Range = | | Sense-Mindsense-Range = | ||
| Sense-Tremorsense-Range = | | Sense-Tremorsense-Range = 60 | ||
| Sense-Watersense-Range = | | Sense-Watersense-Range = | ||
<!-- If you want custom text in the 'Senses' field, use the field below, or leave blank --> | <!-- If you want custom text in the 'Senses' field, use the field below, or leave blank --> | ||
| Senses-Custom-Text = | | Senses-Custom-Text = SPECIAL: See notes about senses below. | ||
Line 228: | Line 220: | ||
<!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | ||
<!-- MOVE TYPES --> | <!-- MOVE TYPES --> | ||
<!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; | <!-- If the monster has a given movement type, list the speed, in feet (just the number only), below; | ||
if they don't have that movement type, leave it blank --> | if they don't have that movement type, leave it blank --> | ||
| Move-Type-Walk-Speed = | | Move-Type-Walk-Speed = 30 | ||
| Move-Type-Burrowing-Speed = | | Move-Type-Burrowing-Speed = | ||
| Move-Type-Tunneling-Speed = | | Move-Type-Tunneling-Speed = |
Revision as of 21:45, 11 January 2021
Gargoyle (CR 9)
Lawful Evil - Medium - Humanoid |
---|
Lore: | Know (Local) | ||
17 | 35 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
24 | +14 |
Passive | Active |
Ambush: |
6+ |
on a d20 |
Senses:
- Standard Senses
- Darkvision 60 ft.
- Tremorsense 60 ft.
- SPECIAL: See notes about senses below.
Movement Types:
- Walk 30 ft.
Defense
AC |
Man Def |
Monster Health | ||
178 | 89 | 14 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +11 |
Refl: | +6 |
Will: | +6 |
Strong Against:
- DR 9/-
- ER 14/-
- While in Stoney form:
- DR 18/-
- ER 28/-
- Fast Healing 3
Offense
Standard Attack (Melee):
- 1x Stoney Bite +16 (0/x2)
as crushing (physical, common)
Full Attack (Melee):
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
21 |
STR |
17 |
DEX |
17 |
CON |
5 |
INT |
17 |
WIS |
17 |
CHA |
Skills:
- Knowledge (Religion): 14
- Perception: 14
- Stealth: 18
- All other skills: 9 (no ranks)
Languages: Terran, Issshh, Common
Special Abilities
Stoney Form (Su) |
As a standard action, a gargoyle may transform itself into a stone statue. Its appearance changes to become that of a statue, which may or may not match its appearance as a gargoyle. In areas where there is other statuary, a gargoyle may, if unobserved, roll a Stealth Check and take 20 on the die, in order to conceal itself.
|
Avalanche Attack (Ex) |
Once per encounter as a move action, while animate, the Gargoyle may fly up to its Fly speed and make a Stoney Claw attack (+15 2d6+4x2 as slashing (physical, common)) at any point along that flight. The Gargoyle's movement must end adjacent to the selected target. This ability does not provoke attacks of opportunity. If the Avalanche Attack hits, the attacked foe is knocked Prone. |
Gargoyle
Gargoyles are a strange class of humanoids that are widely but thinly distributed. Gargoyles are nearly ubiquitous, and come in a dizzying variety of tribes, which are called wings.
- Gargoyles are secretive and have amazing stealth abilities, and as a result no one really knows how widely distributed they are, or even how many of them there are.
- Of the various monstrous humanoids, Gargoyles are perhaps the most alien. Their motives are strange to most races. Their penchant for freezing themselves and waiting for days, weeks, months, or even years and decades, is a behavior that is nearly incomprehensible to other races, but Gargoyles treat it as an obsessive pastime.
Combat Tactics
Gargoyles are opportunists and incredibly good at ambushing their victims. If they have not been set as guardians, a gargoyle will be perfectly content to let a strong foe go by without troubling it. In their Stoney Form they have a maximum Stealth roll to hide themselves, so it is quite possible for a Wing of Gargoyles to remain hidden for a very long time, especially since they tend to 'statue up' in places where it's difficult to get a good, close look at them.
- If they are hungry, or merely want some excitement, Gargoyles will swoop to the attack. They will animate themselves using a swift action, use Avalanche Attack to close into melee, and then start attacking. Aside from this admittedly devastating surprise strike, Gargoyles are not very good tacticians and if presented with a strong foe will seek to flee, break line of sight, and use their Stoney Form ability to hide.
- If the Gargoyles have been compelled as guardians, they attack as before but will fight to destruction without hesitation.
Out of Combat
Some sages claim that Gargoyles are the greatest natural ciphers and philosophers in existence, despite their weirdly low Intelligence. These sages claim that Gargoyles are actually transcendent geniuses, but so alien they have trouble interacting with other intelligent creatures.
- Of course, just as many sages claim that those sages are ridiculous crackpots, and getting a Gargoyle to clarify the matter has proved completely impossible....
Rewards
XP: 6,400
Treasure: Sellable Goods worth 5,125 gp.
- Weight: 90 lbs. Volume: 3.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |