Hydrazine: Difference between revisions

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Lvl 3
Lvl 3
# (Pending)
# [http://www.d20pfsrd.com/magic/all-spells/d/displacement Displacement]


===Formulae Prepared===
===Formulae Prepared===
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Lvl 3
Lvl 3
*  
* Displacement
*
* Displacement

Revision as of 00:49, 12 August 2014

Description

Name: Hydrazine Instoff

Class: Alchemist 7

Race: Male Human

Height: 5'7"

Weight: 165 lbs

Hair: Unnaturally Bright Red

Eyes: Fluorescent Green

Alignment: CG

Languages: Common, Ancient Lelnian, Latin, Infernal, Celestial

XP: 58,139/56,000

Background: Hydrazine Background

Abilities

Ability Score Modifier Damaged Current
Str 10 Mutagen 14 +2
Dex 20 (16 + 2 + 2 magic) +5
Con 11 (13 - 2)
Int 21 (16 + 2 + 2 magic) +5 Mutagen 19 +4
Wis 14 +2
Cha 10

HP: 11 + (4 + 1) + (3 + 1) + (2 + 1) + (1 +1) + (2 + 1) + (4 + 1) + (2 + 1) = 36

Mutagen +17 = 53
Damage:

Initiative: +5

Speed: 30

Defenses

AC: 10 + 6 Armor + 5 Dex + 1 Deflect = 22

Mutagen +2 natural = 24

Touch: 10 + 5 Dex + 1 Deflect = 16

Flat-footed: 10 + 6 Armor + 1 Deflect = 17

Mutagen +2 natural = 19

Saves

Fortitude: 5 + 0 con + 1 magic = 6 (+4 poison)

Mutagen +1 = 7

Reflex: 5 + 5 dex + 1 magic = 11

Mutagen +1 = 12

Will: 2 + 2 wis + 1 magic = 5

Mutagen -1 = 4

Attacks

BAB: +5

CMB: 5 + 5 Dex = +10

CMD: 10 + 5 BAB + 5 Dex = +20

Weapon Attack Bonus Damage Critical Range Ammunition
Bomb +5 +5 dex +1 circumstance +1 feat= +12 4d6+5 - 20
Bomb with +1 sling +5 +5 dex +1 magic = +11 4d6+5 - 30
Dagger +5 melee, +5 +5 dex = +10 ranged 1d4 19-20/x2 10 2
+1 Sling +5 +5 dex +1 magic = +11 1d4+1, 1d6+1 bullet, 1d8+1 dural, 1 groaning, smoke 19-20/x2 50 bullets, 28 dural, 60 groaning, 30 smoke 30 bullets, 10 dural, 5 groaning, 5 smoke
Light Crossbow +5 +5 dex = +10 1d8 19-20/x2 80 30
Mutagen claw (2) +7 +2 = +9 1d6+2 20

Feats

Trait:

Feat (human bonus): Extra_Discovery - Frost_Bomb

Feat (1st): Point-Blank_Shot

Feat (3rd): Precise_Shot

Feat (5th): Weapon_Focus - thrown bombs

Feat (7th): Extra_Bombs

Class Features

Alchemy

Bomb 4d6+5 Splash (8) DC 18 (lvl + int +2 per day) 14 /day (11 used)

Brew potion

Mutagen

Throw Anything

Tweaking File

Discovery (2nd) Precise_Bombs

Discovery (4th) Explosive_Bomb

Discovery (6th) Breath_Weapon_Bomb

Fetish - Essence of Coercion

Racial Abilities

Bonus Feat

Extra Skill Points

Skills

+4 class +5 int +1 human = 10/level

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 9 4 5
Appraise 10 2 5 +3 Class
Bluff 0
Climb 0 0
Craft Alchemy 14 6 5 +3 Class
Diplomacy 0
Disable Device 14 6 5 +3 class
Disguise 0
Escape Artist 5 5
Fly 10 2 5 +3 class
Handle Animal 0 0
Heal 7 2 2 +3 Class
Intimidate 0
Knowledge_(Arcana) 14 6 5 +3 class
Knowledge_(Logic) via Reason 14 see Reason skill
Knowledge_(Nature) 14 6 5 +3 class
Linguistics 5 5
Perception 11 6 2 +3 Class
Profession_(Gambler) via Reason 14 see Reason skill
Reason 14 6 5 +3 class
Ride 5 5
Sense Motive 2 2
Sleigh of Hand 14 6 5 +3 Class
Stealth 5 5
Survival 7 2 2 +3 Class
Swim 0
Use Magical Device 9 6 +3 Class

Items

Clothes - plain clothes - Dress Explorers Outfit

Extract Book with Formulae

+2 Mithral Chain Shirt

+1 Ring of Protection

12 Acid vials

Light Crossbow

30 bolts

2 Daggers

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

2573 gp

10 days good rations

Headband of Vast Intelligence +2

Belt of Dexterity +2

Cloak of Resistance +1

Sling +1

Scrolls

  • Darkvision
  • Lesser Restoration

Wand of cure light wounds

Formulae

Spells: 1:4+2 2:3+1 3:1+1

Formulae Book

Lvl 1

  1. Bomber's Eye
  2. Cure Light Wounds
  3. Detect Undead
  4. Enlarge Person
  5. Expeditious Retreat
  6. Shield
  7. Targeted Bomb Admixture
  8. True Strike

Lvl 2

  1. Vomit Swarm
  2. Resist Energy
  3. Levitate
  4. Barkskin
  5. See Invisibility

Lvl 3

  1. Displacement

Formulae Prepared

Lvl 1

  • Targeted Bomb Admixture (used)
  • True Strike
  • Enlarge Person
  • Shield (used)
  • Exped. Retreat
  • Detect Undead

Lvl 2

  • Levitate
  • Vomit Swarm
  • Resist Energy (used)
  • Barkskin (used)

Lvl 3

  • Displacement
  • Displacement