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| [[Category:Epic Path]][[Category:Pattern]]__NOTOC__
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| {{Template:Pattern
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|
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| <!-- GENERAL ADJUSTMENTS -->
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|
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| | CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}}
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| | CR-Adj| 2
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| }}</onlyinclude>
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|
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| | Description =
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|
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| | Picture =
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| | Picture-Text =
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|
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| | Short-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Short-Desc}}}
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| | Short-Desc| This creature moves lightly and easily, and seems able to fly freely at will.
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| }}</onlyinclude>
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|
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| | Change-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Change-Type}}}
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| | Change-Type|
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| }}</onlyinclude>
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|
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| | Add-Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Subtype}}}
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| | Add-Subtype|
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| }}</onlyinclude>
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|
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| | Change-Alignment=<onlyinclude>{{#ifeq:{{{transcludesection|Change-Alignment}}}
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| | Change-Alignment|
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| }}</onlyinclude>
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|
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| <!-- Except for INT, these stat changes are cosmetic and do not affect other numbers -->
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| | STR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|STR-Adj}}}
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| | STR-Adj|
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| }}</onlyinclude>
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|
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| | DEX-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|DEX-Adj}}}
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| | DEX-Adj|
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| }}</onlyinclude>
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|
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| | CON-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CON-Adj}}}
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| | CON-Adj|
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| }}</onlyinclude>
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|
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| | INT-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|INT-Adj}}}
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| | INT-Adj|
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| }}</onlyinclude>
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|
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| | WIS-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|WIS-Adj}}}
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| | WIS-Adj|
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| }}</onlyinclude>
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|
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| | CHA-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CHA-Adj}}}
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| | CHA-Adj|
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| }}</onlyinclude>
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|
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|
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| <!-- NUMERICS -->
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| <!-- These values adjust the BASE CR of the monster (not the adjusted CR).
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| They should be how the pattern "pays" for the benefits provided in the non-numerics section -->
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|
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| | Initiative-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Initiative-Adj}}}
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| | Initiative-Adj|
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| }}</onlyinclude>
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|
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| | Ambush-Chance-Nudge=<onlyinclude>{{#ifeq:{{{transcludesection|Ambush-Chance-Nudge}}}
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| | Ambush-Chance-Nudge|
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| }}</onlyinclude>
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|
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| | Skill-Perception-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Skill-Perception-Adj}}}
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| | Skill-Perception-Adj|
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| }}</onlyinclude>
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|
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| | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}}
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| | Hit-Points-Adj|
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| }}</onlyinclude>
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|
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| | Fort-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Fort-Adj}}}
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| | Fort-Adj|
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| }}</onlyinclude>
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|
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| | Refl-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Refl-Adj}}}
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| | Refl-Adj|
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| }}</onlyinclude>
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|
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| | Will-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Will-Adj}}}
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| | Will-Adj|
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| }}</onlyinclude>
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|
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| | To-Hit-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|To-Hit-Adj}}}
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| | To-Hit-Adj|
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| }}</onlyinclude>
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|
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| | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}}
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| | Damage-Adj|
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| }}</onlyinclude>
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|
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| | Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}}
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| | Save-DC-Adj|
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| }}</onlyinclude>
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|
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| | AC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|AC-Adj}}}
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| | AC-Adj|
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| }}</onlyinclude>
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|
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| | Maneuver-Offense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Offense-Adj}}}
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| | Maneuver-Offense-Adj|
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| }}</onlyinclude>
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|
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| | Maneuver-Defense-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Maneuver-Defense-Adj}}}
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| | Maneuver-Defense-Adj|
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| }}</onlyinclude>
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|
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|
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| <!-- NON-NUMERIC PATTERN-GRANTED ABILITIES -->
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| <!-- This section details the non-numeric benefits provided by the pattern.
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| They are the reason that the CR adjustment occurs. -->
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|
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| | Size-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Size-Adj}}}
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| | Size-Adj|
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| }}</onlyinclude>
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|
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| | Reach-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Reach-Adj}}}
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| | Reach-Adj|
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| }}</onlyinclude>
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|
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| | Blind-to-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Vision}}}
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| | Blind-to-Vision|
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| }}</onlyinclude>
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|
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| | Blind-to-Sound=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Sound}}}
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| | Blind-to-Sound|
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| }}</onlyinclude>
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|
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| | Blind-to-Smell=<onlyinclude>{{#ifeq:{{{transcludesection|Blind-to-Smell}}}
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| | Blind-to-Smell|
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| }}</onlyinclude>
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|
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| | Low-Light-Vision=<onlyinclude>{{#ifeq:{{{transcludesection|Low-Light-Vision}}}
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| | Low-Light-Vision|
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| }}</onlyinclude>
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|
| |
| | Darkvision-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Darkvision-Range}}}
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| | Darkvision-Range|
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| }}</onlyinclude>
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|
| |
| | Heartsight-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Heartsight-Range}}}
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| | Heartsight-Range|
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| }}</onlyinclude>
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|
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| | Keen-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Hearing-Range}}}
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| | Keen-Hearing-Range|
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| }}</onlyinclude>
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|
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| | Precise-Hearing-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Precise-Hearing-Range}}}
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| | Precise-Hearing-Range|
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| }}</onlyinclude>
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|
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| | Echolocation-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Echolocation-Range}}}
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| | Echolocation-Range|
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| }}</onlyinclude>
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|
| |
| | Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Scent-Range}}}
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| | Scent-Range|
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| }}</onlyinclude>
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|
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| | Keen-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Keen-Scent-Range}}}
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| | Keen-Scent-Range|
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| }}</onlyinclude>
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|
| |
| | Perfect-Scent-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Perfect-Scent-Range}}}
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| | Perfect-Scent-Range|
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| }}</onlyinclude>
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|
| |
| | Airsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Airsense-Range}}}
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| | Airsense-Range|
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| }}</onlyinclude>
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|
| |
| | Blindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Blindsense-Range}}}
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| | Blindsense-Range|
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| }}</onlyinclude>
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|
| |
| | Cloudsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Cloudsense-Range}}}
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| | Cloudsense-Range|
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| }}</onlyinclude>
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|
| |
| | Lifesense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Lifesense-Range}}}
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| | Lifesense-Range|
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| }}</onlyinclude>
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|
| |
| | Mindsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Mindsense-Range}}}
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| | Mindsense-Range|
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| }}</onlyinclude>
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|
| |
| | Tremorsense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Tremorsense-Range}}}
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| | Tremorsense-Range|
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| }}</onlyinclude>
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|
| |
| | Watersense-Range=<onlyinclude>{{#ifeq:{{{transcludesection|Watersense-Range}}}
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| | Watersense-Range|
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| }}</onlyinclude>
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|
| |
| | Increase-All-Existing-Moves=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Moves}}}
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| | Increase-All-Existing-Moves|
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| }}</onlyinclude>
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|
| |
| | Walk-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Walk-Speed}}}
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| | Walk-Speed|
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| }}</onlyinclude>
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|
| |
| | Burrowing-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Burrowing-Speed}}}
| |
| | Burrowing-Speed|
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| }}</onlyinclude>
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|
| |
| | Tunneling-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Tunneling-Speed}}}
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| | Tunneling-Speed|
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| }}</onlyinclude>
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|
| |
| | Earth-Glide-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Earth-Glide-Speed}}}
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| | Earth-Glide-Speed|
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| }}</onlyinclude>
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|
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| | Lesser-Climb-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Climb-Speed}}}
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| | Lesser-Climb-Speed|
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| }}</onlyinclude>
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|
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| | Greater-Climb-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Climb-Speed}}}
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| | Greater-Climb-Speed|
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| }}</onlyinclude>
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|
| |
| | Brachiating-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Brachiating-Speed}}}
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| | Brachiating-Speed|
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| }}</onlyinclude>
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|
| |
| | Vaulting-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Vaulting-Speed}}}
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| | Vaulting-Speed|
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| }}</onlyinclude>
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|
| |
| | Hover-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Hover-Speed}}}
| |
| | Hover-Speed|
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| }}</onlyinclude>
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|
| |
| | Lesser-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Flight-Speed}}}
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| | Lesser-Flight-Speed|
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| }}</onlyinclude>
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|
| |
| | Greater-Flight-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Flight-Speed}}}
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| | Greater-Flight-Speed|
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| }}</onlyinclude>
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|
| |
| | Lesser-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Swim-Speed}}}
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| | Lesser-Swim-Speed|
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| }}</onlyinclude>
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|
| |
| | Greater-Swim-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Swim-Speed}}}
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| | Greater-Swim-Speed|
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| }}</onlyinclude>
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|
| |
| | Jet-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Jet-Speed}}}
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| | Jet-Speed|
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| }}</onlyinclude>
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|
| |
| | Lesser-Teleport-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Lesser-Teleport-Speed}}}
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| | Lesser-Teleport-Speed|
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| }}</onlyinclude>
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|
| |
| | Greater-Teleport-Speed=<onlyinclude>{{#ifeq:{{{transcludesection|Greater-Teleport-Speed}}}
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| | Greater-Teleport-Speed|
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| }}</onlyinclude>
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|
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|
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| | Special-Defenses-1=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-1}}}
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| | Special-Defenses-1|
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| }}</onlyinclude>
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|
| |
| | Special-Defenses-2=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-2}}}
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| | Special-Defenses-2|
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| }}</onlyinclude>
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|
| |
| | Special-Defenses-3=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Defenses-3}}}
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| | Special-Defenses-3|
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| }}</onlyinclude>
| |
|
| |
|
| |
| | Strong-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-1}}}
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| | Strong-Against-1|
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| }}</onlyinclude>
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|
| |
| | Strong-Against-2=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-2}}}
| |
| | Strong-Against-2|
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| }}</onlyinclude>
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|
| |
| | Strong-Against-3=<onlyinclude>{{#ifeq:{{{transcludesection|Strong-Against-3}}}
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| | Strong-Against-3|
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| }}</onlyinclude>
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|
| |
| | Weak-Against-1=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-1}}}
| |
| | Weak-Against-1|
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| }}</onlyinclude>
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|
| |
| | Weak-Against-2=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-2}}}
| |
| | Weak-Against-2|
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| }}</onlyinclude>
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|
| |
| | Weak-Against-3=<onlyinclude>{{#ifeq:{{{transcludesection|Weak-Against-3}}}
| |
| | Weak-Against-3|
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| }}</onlyinclude>
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|
| |
| | Add-Feat-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-1}}}
| |
| | Add-Feat-1|
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| }}</onlyinclude>
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|
| |
| | Add-Feat-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-2}}}
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| | Add-Feat-2|
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| }}</onlyinclude>
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|
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| | Add-Feat-3=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Feat-3}}}
| |
| | Add-Feat-3|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Acrobatics=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Acrobatics}}}
| |
| | Add-Skill-Acrobatics|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Bailiwick-Divinity=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Divinity}}}
| |
| | Add-Skill-Bailiwick-Divinity|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Bailiwick-Naturalism=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Naturalism}}}
| |
| | Add-Skill-Bailiwick-Naturalism|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Bailiwick-Reason=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Reason}}}
| |
| | Add-Skill-Bailiwick-Reason|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Bailiwick-Spellcraft=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Spellcraft}}}
| |
| | Add-Skill-Bailiwick-Spellcraft|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Bailiwick-Spycraft=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Spycraft}}}
| |
| | Add-Skill-Bailiwick-Spycraft|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Bailiwick-Warfare=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bailiwick-Warfare}}}
| |
| | Add-Skill-Bailiwick-Warfare|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Barter=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Barter}}}
| |
| | Add-Skill-Barter|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Bluff=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Bluff}}}
| |
| | Add-Skill-Bluff|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Diplomacy=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Diplomacy}}}
| |
| | Add-Skill-Diplomacy|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Disable-Device=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Disable-Device}}}
| |
| | Add-Skill-Disable-Device|
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| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Disguise=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Disguise}}}
| |
| | Add-Skill-Disguise|
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| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Escape-Artist=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Escape-Artist}}}
| |
| | Add-Skill-Escape-Artist|
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| }}</onlyinclude>
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|
| |
| | Add-Skill-Handle-Animal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Handle-Animal}}}
| |
| | Add-Skill-Handle-Animal|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Heal=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Heal}}}
| |
| | Add-Skill-Heal|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Intimidate=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Intimidate}}}
| |
| | Add-Skill-Intimidate|
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| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Arcana=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Arcana}}}
| |
| | Add-Skill-Knowledge-Arcana|
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| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Deep-History=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Deep-History}}}
| |
| | Add-Skill-Knowledge-Deep-History|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Dungeoneering=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Dungeoneering}}}
| |
| | Add-Skill-Knowledge-Dungeoneering|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Engineering=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Engineering}}}
| |
| | Add-Skill-Knowledge-Engineering|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Geography=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Geography}}}
| |
| | Add-Skill-Knowledge-Geography|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-History=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-History}}}
| |
| | Add-Skill-Knowledge-History|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Local=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Local}}}
| |
| | Add-Skill-Knowledge-Local|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Logic=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Logic}}}
| |
| | Add-Skill-Knowledge-Logic|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Nature=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Nature}}}
| |
| | Add-Skill-Knowledge-Nature|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Nobility=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Nobility}}}
| |
| | Add-Skill-Knowledge-Nobility|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Planes=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Planes}}}
| |
| | Add-Skill-Knowledge-Planes|
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| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Knowledge-Religion=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Knowledge-Religion}}}
| |
| | Add-Skill-Knowledge-Religion|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Linguistics=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Linguistics}}}
| |
| | Add-Skill-Linguistics|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Might=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Might}}}
| |
| | Add-Skill-Might|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Movement=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Movement}}}
| |
| | Add-Skill-Movement|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Perform=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Perform}}}
| |
| | Add-Skill-Perform|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Piloting=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Piloting}}}
| |
| | Add-Skill-Piloting|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Profession-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-1}}}
| |
| | Add-Skill-Profession-1|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Profession-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Profession-2}}}
| |
| | Add-Skill-Profession-2|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Ride=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Ride}}}
| |
| | Add-Skill-Ride|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Sense-Motive=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Sense-Motive}}}
| |
| | Add-Skill-Sense-Motive|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Sleight-of-Hand=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Sleight-of-Hand}}}
| |
| | Add-Skill-Sleight-of-Hand|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Stealth=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Stealth}}}
| |
| | Add-Skill-Stealth|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Survival=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Survival}}}
| |
| | Add-Skill-Survival|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Skill-Use-Magic-Device=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Skill-Use-Magic-Device}}}
| |
| | Add-Skill-Use-Magic-Device|
| |
| }}</onlyinclude>
| |
|
| |
| | All-Other-Skills-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|All-Other-Skills-Adj}}}
| |
| | All-Other-Skills-Adj|
| |
| }}</onlyinclude>
| |
|
| |
|
| |
| | Add-Language-1=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Language-1}}}
| |
| | Add-Language-1|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Language-2=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Language-2}}}
| |
| | Add-Language-2|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Language-3=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Language-3}}}
| |
| | Add-Language-3|
| |
| }}</onlyinclude>
| |
|
| |
| | Add-Language-4=<onlyinclude>{{#ifeq:{{{transcludesection|Add-Language-4}}}
| |
| | Add-Language-4|
| |
| }}</onlyinclude>
| |
|
| |
|
| |
| <!-- SPECIAL ABILITY 1 -->
| |
| | Special-Ability-1-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Name}}}
| |
| | Special-Ability-1-Name|
| |
| }}</onlyinclude>
| |
|
| |
| | Special-Ability-1-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Type}}}
| |
| | Special-Ability-1-Type|
| |
| <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here -->
| |
| }}</onlyinclude>
| |
|
| |
| | Special-Ability-1-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-1-Description}}}
| |
| | Special-Ability-1-Description|
| |
| }}</onlyinclude>
| |
|
| |
|
| |
| <!-- SPECIAL ABILITY 2 -->
| |
| | Special-Ability-2-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Name}}}
| |
| | Special-Ability-2-Name|
| |
| }}</onlyinclude>
| |
|
| |
| | Special-Ability-2-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Type}}}
| |
| | Special-Ability-2-Type|
| |
| <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here -->
| |
| }}</onlyinclude>
| |
|
| |
| | Special-Ability-2-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-2-Description}}}
| |
| | Special-Ability-2-Description|
| |
| }}</onlyinclude>
| |
|
| |
|
| |
| <!-- SPECIAL ABILITY 3 -->
| |
| | Special-Ability-3-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Name}}}
| |
| | Special-Ability-3-Name|
| |
| }}</onlyinclude>
| |
|
| |
| | Special-Ability-3-Type=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Type}}}
| |
| | Special-Ability-3-Type|
| |
| <!-- Values: Ex, Su, Sp; Do not leave blank if there is a special ability here -->
| |
| }}</onlyinclude>
| |
|
| |
| | Special-Ability-3-Description=<onlyinclude>{{#ifeq:{{{transcludesection|Special-Ability-3-Description}}}
| |
| | Special-Ability-3-Description|
| |
| }}</onlyinclude>
| |
|
| |
| }}
| |
|
| |
|
| 'Aquatic Creature' is a pattern that can be added to any creature that is well adapted to living and hunting in water, or other similar fluids. Swamp-dwelling ogres, deep-sea Trolls, Rot Flies that live in giant pools of blood, fire elementals that swim in lava, all these and more can be emulated with the Aquatic Creature pattern. | | 'Aquatic Creature' is a pattern that can be added to any creature that is well adapted to living and hunting in water, or other similar fluids. Swamp-dwelling ogres, deep-sea Trolls, Rot Flies that live in giant pools of blood, fire elementals that swim in lava, all these and more can be emulated with the Aquatic Creature pattern. |