Drow Consort: Difference between revisions
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| Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | ||
| Role | | | Role | Killer | ||
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| Pattern1 | | | Pattern1 | Agile_Creature | ||
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| Description | Drow consorts are female Drow who have been tasked with a mission outside of their homes. Often these missions are secret and subversive, as the Drow councils manipulate events on the surface world to gain political advantage against their enemies (which are nearly always other Drow). | | Description | Drow consorts are female Drow who have been tasked with a mission outside of their homes. Often these missions are secret and subversive, as the Drow councils manipulate events on the surface world to gain political advantage against their enemies (which are nearly always other Drow). | ||
Female drow are extremely rare, and Drow culture places the female in a status somewhere between 'princess' and 'prophet'. They are pampered, obeyed without question, and nearly always insensitive to other beings' feelings, desires or needs. Worse, within their society, their word is law and no degree of depravity or cruelty is denied to them. Needless to say, this makes them churlish conversationalists. | |||
By contrast, male Drow are property, often kept within a particular 'noble' family, but sometimes traded away for political advantage. Even exceptional talent among Drow males is seen as just an extension of his owning female's greatness. | |||
Consorts are the adventurers and missionaries of Drow society. Clearly, you can't simply send men on adventures, as they would just stand around wondering what to do -- a female must lead them, either directly, by extension, by proxy, or by example. A consort is given extensive magical training and numerous [[Drow Blademaster|Blademasters]] to ensure her mission is successful. All that said, a consort rarely gets assigned more than one mission in her life. If she succeeds, she returns home with increased political clout and is frequently promoted to the higher ranks of drow females. If she fails, she returns to disgrace (if she returns at all). | |||
A consort will almost never be in the company of other consorts. There just aren't enough females to send two out on the same mission. Instead, she will be accompanied by several [[Drow Blademaster|Blademasters]] who have been assigned to protect her. Consorts have also been known to have Driders and Dragloths assigned to them for particularly dangerous missions, and it is not uncommon for a Consort to be in unquestioned command of males MUCH more powerful than she is. It is a testament to the strictures of Drow society that their rule is unquestioned. | |||
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Revision as of 22:42, 26 January 2021
Drow Consort (Killer; CR 12)
Lawful Evil - Medium - Fey (Drow, Agile) |
---|
Lore: | Know (Nature) | ||
24 | 39 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
29 | +19 |
Passive | Active |
Ambush: |
9+ |
on a d20 |
Senses:
- Standard Senses
- Darkvision 60 ft.
Movement Types:
- Walk 60 ft.
Defense
AC |
Man Def |
Monster Health | ||
548 | 274 | 14 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +8 |
Refl: | +11 |
Will: | +14 |
Strong Against:
- ER 14/-
- (Agile Creature) Immune (no effect): Flat-Footed condition, and any condition or effect that would prevent them from performing a 5-Foot Step.
- (Agile Creature) An Agile Creature may perform a Move Action during a surprise round, even if surprised (in addition to the usual Standard Action if they are not surprised).
Offense
Standard Attack (Melee):
- 1x Darktouch Staff +24 vs. AC (always hits on a 17+ on the die) (3d8+18/19-20 x2)
as cold (energy, common)
Full Attack (Melee):
- 4x Darktouch Staff +24 vs. AC (always hits on a 17+ on the die) (3d8+18/19-20 x2)
as cold (energy, common)
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
13 |
STR |
29 |
DEX |
14 |
CON |
15 |
INT |
21 |
WIS |
17 |
CHA |
Skills:
- Bailiwick (Spellcraft): 19
- Bluff: 19
- Diplomacy: 19
- Perception: 19
- Sleight of Hand: 19
- Stealth: 19
- All other skills: 20 (no ranks)
Languages: Awnsheghlien, Undercommon, Common
Feats:
- Point-Blank Shot (EFFECT: Point-Blank Shot (Feat))
- Combat Casting (EFFECT: +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.)
Special Abilities
Blood's Grace (Sp) |
As a move action, the consort may heal an adjacent ally by an amount equal to her own bloodied hit points (289 hit points). The consort must touch her target to cast the spell. |
Fortune's Favor (Sp) |
As a standard action, the consort may cast Fortune's Favor. While active, the consort may use a swift action to either:
|
Venom Orb (Sp) |
As a swift action, the consort may launch a Venom Orb from her Darktouch Staff at an enemy within 100 feet. This is a ray attack, at 1d20 + 24 vs. AC (always hits on a 17+ on the die). If it hits, the foe takes 3d8+18 points of acid (energy, common) damage. |
Incredible Avoidance (Ex; Agile Creature Pattern) Always On |
Any time an Agile Creature succeeds on a Reflex saving throw, where succeeding would inflict a lesser effect, they instead take no effect. |
Flickering Step (Ex; Agile Creature Pattern) Standard Action 1/Enc |
Once per encounter, an Agile Creature may make a full attack action as a standard action and take a five-foot step either before or after every attack it makes. As part of Flickering Step, it may choose one of its attacks and make it one additional time. This may be used with either melee or ranged attacks. It may never take more than six five-foot steps by using Flickering Step. This may exceed its normal maximum movement (such as if it is Slowed). |
Swift As Death (Ex; Killer Role) Always On |
Killers increase their speed by +30 feet with all movement types they possess (this is already included in the numbers listed in the Movement Types section, above). |
Drow Consort
This creature possesses the Killer role, and therefore counts as 2 monsters for purposes of encounter size, XP award, and treasure.Drow consorts are female Drow who have been tasked with a mission outside of their homes. Often these missions are secret and subversive, as the Drow councils manipulate events on the surface world to gain political advantage against their enemies (which are nearly always other Drow).Female drow are extremely rare, and Drow culture places the female in a status somewhere between 'princess' and 'prophet'. They are pampered, obeyed without question, and nearly always insensitive to other beings' feelings, desires or needs. Worse, within their society, their word is law and no degree of depravity or cruelty is denied to them. Needless to say, this makes them churlish conversationalists.
By contrast, male Drow are property, often kept within a particular 'noble' family, but sometimes traded away for political advantage. Even exceptional talent among Drow males is seen as just an extension of his owning female's greatness.
Consorts are the adventurers and missionaries of Drow society. Clearly, you can't simply send men on adventures, as they would just stand around wondering what to do -- a female must lead them, either directly, by extension, by proxy, or by example. A consort is given extensive magical training and numerous Blademasters to ensure her mission is successful. All that said, a consort rarely gets assigned more than one mission in her life. If she succeeds, she returns home with increased political clout and is frequently promoted to the higher ranks of drow females. If she fails, she returns to disgrace (if she returns at all).
A consort will almost never be in the company of other consorts. There just aren't enough females to send two out on the same mission. Instead, she will be accompanied by several Blademasters who have been assigned to protect her. Consorts have also been known to have Driders and Dragloths assigned to them for particularly dangerous missions, and it is not uncommon for a Consort to be in unquestioned command of males MUCH more powerful than she is. It is a testament to the strictures of Drow society that their rule is unquestioned.This creature seems extremely quick with its hands, and highly capable.Combat Tactics
The consort will lead her battles from behind her blademasters, other Drow, or Driders, that she commands. She will cast Fortune's Favor as soon as possible, and use it each round to keep it active. Her priority will be to clear conditions from her minions, but if none of them have status conditions, she'll use it to try to knock her enemies prone.
- She will then use Venom Orb any time she isn't otherwise occupied in healing up one of her Blademasters.
- Her ER will protect her from a lot of magic, and her blademasters will protect her from most single-target attacks. She is a capable combat caster, and as a result, will set up flanks for her blademasters rather than hide from melee. Of course, she'll never actually attack with her utterly deadly Darktouch Staff unless she has no alternative.
- Her mission is more important to her than winning a random fight, so unless killing the players is her mission, she will run from the battle if it becomes obvious she will lose. Of course, she is supremely arrogant, so she might not realize she's losing as quickly as she should....
- Many consorts are assigned to higher ranking Drow, such as Strategists, Matriarchs and even Regents. As a result, Consorts may be 'in charge' of extremely high level minions. In such cases, her ability to heal between combats becomes a huge boost to the drow armies, and she will not risk herself in combat unless forced to.
Out of Combat
Rewards
XP: 38,400 (Killer role included.)
Treasure: Sellable Goods worth 25,750 gp.
- Weight: 240 lbs. Volume: 9.6 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 8 | Nothing Found |
9 - 12 | 1 Languid Remnant (tier 1) |
13 - 15 | 1 Pale Remnant (tier 2) |
16 - 18 | 1 Bright Remnant (tier 3) |
19 - 20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 3 | 4 Languid Remnants (tier 1) |
4 - 7 | 4 Pale Remnants (tier 2) |
8 - 11 | 1 Intense Remnant (tier 4) |
12 - 15 | 1 Blazing Remnant (tier 5) |
16 - 18 | 1 Vital Remnant (tier 6) |
19 - 20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 3 | 4 Bright Remnants (tier 3) |
4 - 5 | 4 Intense Remnants (tier 4) |
6 - 8 | 4 Blazing Remnants (tier 5) |
9 - 11 | 4 Vital Remnants (tier 6) |
12 - 15 | 1 Prime Remnant (tier 7) |
16 - 18 | 1 Mythic Remnant (tier 8) |
19 - 20 | 1 Empyrean Remnant (tier 9) |