|
|
Line 606: |
Line 606: |
|
| |
|
| }} | | }} |
|
| |
| -----------------------------------
| |
|
| |
| '''Resolute Creature''' is a pattern that can be added to any creature that is a Lawful variant of a base creature. Fascist Drow, highly organized Cave Trolls, and even militaristic Goblins all can be created with this pattern.
| |
|
| |
| A Resolute Creature uses all of the base creature's statistics and abilities except as noted below.
| |
|
| |
| == CR (challenge rating) ==
| |
| Same as base creature +1.
| |
|
| |
| == Size and Type ==
| |
| The creature's Size does not change. Its Type remains the same but it gains the subtype Lawful.
| |
|
| |
| == Initiative Modifier ==
| |
| The creature's initiative modifier increases by +1.
| |
|
| |
| == Alignment ==
| |
| They become Lawful, if not already, rather than Chaotic of Neutral. They remain Good, Neutral, or Evil on the moral alignment axis.
| |
|
| |
| == Senses ==
| |
| All senses such as scent, tremorsense, keen hearing, etc. are unchanged.
| |
|
| |
| == Armor Class ==
| |
| Resolute Creatures gain +2 AC.
| |
|
| |
| == Hit Dice ==
| |
| No changes.
| |
|
| |
| == Defensive Ability ==
| |
| A Resolute Creature gains the following abilities, which may be added to their Bestiary entry:
| |
|
| |
| === Aura ===
| |
| Same as Base Creature.
| |
|
| |
| === SR ===
| |
| Same as Base Creature.
| |
|
| |
| === Special Defenses ===
| |
| The Resolute Creature gains ER/- equal to half its adjusted CR. It also gains DR/chaos equal to its CR.
| |
|
| |
| === Immunities ===
| |
| Same as the base creature, except any keywords of evil or good are changed to chaotic.
| |
|
| |
| === Weaknesses ===
| |
| Same as Base Creature.
| |
|
| |
| ==Out of Combat==
| |
| Same as base creature, except utterly, completely organized. They have a hierarchy of social status, follow strict rules and customs, love uniforms and rules and the strictures of law.
| |
|
| |
| == Speed ==
| |
| A Resolute Creature's base speed improves by ten feet in all movement categories it has.
| |
|
| |
| == Melee Attacks ==
| |
| No change.
| |
|
| |
| == Damage ==
| |
| No change.
| |
|
| |
| == Space and Reach ==
| |
| No Changes.
| |
|
| |
| == Offensive Ability ==
| |
| A Resolute Creature gains the following abilities, which may be added to their Bestiary entry:
| |
|
| |
| === Smite Chaos (Su) ===
| |
| Once per encounter, as a swift action, a Resolute creature may choose one non-lawfully-aligned creature to Smite. Once it has declared its Smite target, it adds a +3 bonus to melee attack rolls, and a damage bonus equal to its adjusted Hit Dice. Smite persists until the target is dead or the resolute creature rests.
| |
|
| |
|
| |
| == Ability Scores ==
| |
| No changes.
| |
|
| |
| == Maneuver Offense and Maneuver Defense ==
| |
| +1 bonus to Maneuver Offense and Maneuver Defense.
| |
|
| |
| == Feats ==
| |
|
| |
| == Skills ==
| |
| Sense Motive, CR+12. This is useful for detecting targets for their Smite Chaos attack, if they have no other way of identifying a suitable victim (''detect alignment'', the PC who is picking its pocket, etc.). Note that also makes summoning Resolute creatures for non-lawful purposes a bit of a challenge if they figure out what you're doing...
| |