Template:Monster: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 918: | Line 918: | ||
| #default = {{Monster Role|transcludesection={{{Role}}}Reminder1}} | | #default = {{Monster Role|transcludesection={{{Role}}}Reminder1}} | ||
}} | }} | ||
|}}{{Monster Role|transcludesection={{{Role}}}Reminder2}} | |}}{{Monster Role|transcludesection={{{Role}}}Reminder2}}{{Monster Role|transcludesection={{{Role}}}Reminder3}}{{Monster Role|transcludesection={{{Role}}}Reminder4}}</div> | ||
{{Monster Role|transcludesection={{{Role}}}Reminder3}} | |||
{{Monster Role|transcludesection={{{Role}}}Reminder4}} | |||
</div> | |||
<h2 class="bestiary">Combat Tactics</h2> | <h2 class="bestiary">Combat Tactics</h2> | ||
<div style="margin-left:1.5em">{{{CombatTactics|-}}}</div> | <div style="margin-left:1.5em">{{{CombatTactics|-}}}</div> | ||
<h2 class="bestiary">Out of Combat</h2> | <h2 class="bestiary">Out of Combat</h2> | ||
<div style="margin-left:1.5em">{{{OutOfCombat|-}}}{{#if:{{{Pattern1|}}}|{{#if:{{:{{{Pattern1}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern1}}}|transcludesection=Description|}}|}}|}}{{#if:{{{Pattern2|}}}|{{#if:{{:{{{Pattern2}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern2}}}|transcludesection=Description|}}|}}|}}{{#ifeq:{{{Role|}}}|Villain|<p></p><h3 class="bestiary">Die Another Day (Villain Role)</h3> | <div style="margin-left:1.5em">{{{OutOfCombat|-}}}{{#if:{{{Pattern1|}}}|{{#if:{{:{{{Pattern1}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern1}}}|transcludesection=Description|}}|}}|}}{{#if:{{{Pattern2|}}}|{{#if:{{:{{{Pattern2}}}|transcludesection=Description|}}|<p></p>{{:{{{Pattern2}}}|transcludesection=Description|}}|}}|}}{{#ifeq:{{{Role|}}}|Villain|<p></p><h3 class="bestiary">Die Another Day (Villain Role)</h3> | ||
Villains often live to fight another day. In most encounters, a villain shouldn't even be present. However, in those encounters that include villains, GM's should strive to set up the fight in a way that the PC's can achieve victory without actually needing kill the villain. This can include saving imperiled civilians from some dastardly trap, stopping a horrible ritual, or retrieving the McGuffin before the villain can, etc. GM's are cautioned that having a villain escape 'just because' is often very frustrating for players. However, if they escape because the players were busy doing something else, that's usually seen as reasonable.|}}</div> | Villains often live to fight another day. In most encounters, a villain shouldn't even be present. However, in those encounters that include villains, GM's should strive to set up the fight in a way that the PC's can achieve victory without actually needing kill the villain. This can include saving imperiled civilians from some dastardly trap, stopping a horrible ritual, or retrieving the McGuffin before the villain can, etc. GM's are cautioned that having a villain escape 'just because' is often very frustrating for players. However, if they escape because the players were busy doing something else, that's usually seen as reasonable.|}}</div> | ||
<h2 class="bestiary">Rewards</h2> | <h2 class="bestiary">Rewards</h2> | ||
: '''XP:''' {{#ifeq: {{{Nudge-XP|}}}|0|This creature does not award any experience points (XP) when defeated.|{{#number_format:{{#expr:{{MonsterXP|transcludesection={{#var:Displayed-CR}}}}*{{#if:{{{Role|}}}|{{Monster Role|transcludesection={{{Role}}}XP}}|1}}*{{#ifexpr:{{{Nudge-XP|}}}|{{{Nudge-XP}}}|1}}}}}}}} {{#if: {{{Role|}}}|({{{Role}}} role included.)|}} {{#if:{{{XPNotes|}}}|{{#!: | : '''XP:''' {{#ifeq: {{{Nudge-XP|}}}|0|This creature does not award any experience points (XP) when defeated.|{{#number_format:{{#expr:{{MonsterXP|transcludesection={{#var:Displayed-CR}}}}*{{#if:{{{Role|}}}|{{Monster Role|transcludesection={{{Role}}}XP}}|1}}*{{#ifexpr:{{{Nudge-XP|}}}|{{{Nudge-XP}}}|1}}}}}}}} {{#if: {{{Role|}}}|({{{Role}}} role included.)|}} {{#if:{{{XPNotes|}}}|{{#!: |
Revision as of 16:43, 5 February 2021
Monster Name (CR 1)
? - Medium - ?
No description found.
General
- Lore Check: Know (Local) (Basic: DC 2; Full: DC 17)
- Ambush Chance: 10+ on d20 (req's 1 minute prep)
- Init: +3
- Movement Types:
Defense
- AC: 0
- Maneuver Defense (MD): 0
- Hit Points: 0 (Bloodied Value: 0) Hit Dice: 0
- Fort: +0 Refl: +0 Will: +0
- Special Defenses:
- Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
- Weak Against:
Offense
- Space / Reach: 0 ft. / 0 ft.
- Standard Attack:
- 1x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)
- Full Attack:
- 1x Unnamed Attack 1 +0 (0/x2) as (undefined damage type)
- Standard Ranged:
- Maneuver Offense: 3
- Siege Damage: Not siege capable
Statistics
STR: | — | DEX: | — | CON: | — | INT: | — | WIS: | — | CHA: | — |
- Feats:
- Skills:
- Perception: -12
- All other skills: 0 (no ranks)
Special Abilities
None
Combat Tactics
-
Out of Combat
-
Rewards
- XP: 400
- Treasure: Sellable Goods worth 219 gp.
- Weight: 10 lbs. Volume: 0.4 cu. ft.
- Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20: Result Remnant Found (If Any) 1 - 10 Nothing Found 11 - 14 1 Languid Remnant (tier 1) 15 - 17 1 Pale Remnant (tier 2) 18 - 19 1 Bright Remnant (tier 3) 20 Roll on Table 2
Table 2: Roll a d20: Result Remnant(s) Found 1 - 5 3 Languid Remnants (tier 1) 6 - 10 3 Pale Remnants (tier 2) 11 - 14 1 Intense Remnant (tier 4) 15 - 17 1 Blazing Remnant (tier 5) 18 - 19 1 Vital Remnant (tier 6) 20 Roll on Table 3
Table 3: Roll a d20: Result Remnant(s) Found 1 - 5 3 Bright Remnants (tier 3) 6 - 8 3 Intense Remnants (tier 4) 9 - 11 3 Blazing Remnants (tier 5) 12 - 14 3 Vital Remnants (tier 6) 15 - 17 1 Prime Remnant (tier 7) 18 - 19 1 Mythic Remnant (tier 8) 20 1 Empyrean Remnant (tier 9)