Doppelganger Dictator: Difference between revisions
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== <Monster Name> (CR 13) == | == <Monster Name> (CR 13) == | ||
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. |
Revision as of 07:42, 25 October 2014
<Monster Name> (CR 13)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
GENERAL
CR 13 Hit Dice 19
XP 25,600
<alignment> <size> <racial keyword>
Init +6; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +20
DEFENSE
AC 34, touch 20, flat-footed 30 (+8 armor, +4 dex, +6 natural, +6 deflection)
hp 295
Fort +16, Ref +12, Will +12 <swap as needed; only one strong save>
Aura: -
SR: - <23, if any>
Special Defenses: -
Immunities: -
Weaknesses: -
OFFENSE
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +19 (2d8+3/19-20x2)
- or: Single Melee Bite +19 (2d8+2/x2)
Full Melee 3x <melee weapon> +19 (2d8+3/19-20x2)
- or: Full Melee Bite +19 (2d8+2/x2), 2x Claws +19 (2d6/x2) Tail +19 (2d8+2/x2),
Ranged <optional ranged attack> +19 (2d8+3/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
STATISTICS
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +13; CMB +22; CMD 30
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 22>
<special attack damage (standard action): 7d6>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+2>
- <ability name>
<ability description>
- <ability name>
<ability description>
TREASURE
sell value of approximately 11,250 gp
COMBAT TACTICS
<describe typical actions taken during combat here>