Maddened Magnate: Difference between revisions
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| OutOfCombat = | | OutOfCombat = Magnates are the second most powerful of the entire Maddened 'cult', and they take their responsibilities to bring about the final triumph of Darkness very seriously. They are powerful, smart, and capable, but still hampered by their utter inability to abide structure and strictures. Every Magnate works alone, even if (as is frequently the case) they have one or several brother Magnates that they work alongside. Magnates have regular contact with the even-more-mighty Dictats, those ineffable expressions of the Will of the Dark, and Magnates are the ones who must try to interpret what the Dictats are doing into their own plans. | ||
Magnates have regular contact with other mighty clans of fiends, speaking to Arch-fiends and high Xeph's, working for, against, and alongside the manifold factions of the Crool, and even have dealings with the Helleskrieg and Atropal. Unlike some of the truly higher-up monsters out there, the Maddened have a fairly easy time of getting into the Prime Material Plane, a boon of their allegiance to the Great Darkness and its corruptive omnipresence. | |||
As a result, Magnates and their agents can be found literally anywhere. | |||
Every magnate is dedicated to the end of everything, and each and every one feels that their next plan will be the one that finally topples the Prime. | |||
One day, one of them will be right. | |||