Bogey Lore Checks: Difference between revisions
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==Bogey Lore Checks== | ==Bogey Lore Checks== | ||
If the optional [[Vehicle Combat]] rules are being used, player characters can use certain knowledge skills to identify enemy bogeys (NPC-controlled vehicles) and recall details about their special powers or vulnerabilities. As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry. If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety. | If the optional [[Vehicle Combat]] rules are being used, player characters can use certain knowledge skills to identify enemy bogeys ([[NPC]]-controlled vehicles) and recall details about their special powers or vulnerabilities. As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry. If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety. | ||
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Latest revision as of 15:07, 26 May 2021
Bogey Lore Checks
If the optional Vehicle Combat rules are being used, player characters can use certain knowledge skills to identify enemy bogeys (NPC-controlled vehicles) and recall details about their special powers or vulnerabilities. As with monster lore checks, the DC of this check is double the bogey's CR. A successful check allows them to remember a little bit of useful information about that bogey. GM's should either read, or allow the character to read, the introductory text of the bogey's fleet entry. If a player instead beats a DC of 15 + double the bogey's CR, their character knows quite a lot about the bogey in question, and GM's should allow that player to look over the bogey's fleet entry in its entirety.
Basic Bogey Lore: DC = double the bogey's CR
Complete Bogey Lore: DC = 15 + double the bogey's CR
Knowledge Skill Bogey Type Engineering Subaquatic, Subterranean Geography Ground, Aerial Logic Aether Nobility Naval