Talk:Epic Path: Difference between revisions

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=== Reputation ===
* players get reputation, settlements get influence
:* player reputation can be general (very powerful) or specific (less powerful)
:* reputation is a value from +1 to whatever, and is a straight-up circumstance bonus to any social interaction skill check with the affected party
::* this is why general reputation is so powerful -- it's a permanent skill boost for all social interactions
::* specific reputation (e.g. with a merchant you've had positive business experiences with) makes it easier to get good deals, get quality intel, etc.
::* should generally be rewarded for actual role-playing, as a way to encourage that sort of thing, but can also be given out as a taste of what's possible...
* reputation doesn't have to be positive, of course...


* finish updating miss chance rules
* finish updating miss chance rules

Revision as of 22:06, 7 December 2021