Talk:Epic Path: Difference between revisions
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=== Reputation === | |||
* players get reputation, settlements get influence | |||
:* player reputation can be general (very powerful) or specific (less powerful) | |||
:* reputation is a value from +1 to whatever, and is a straight-up circumstance bonus to any social interaction skill check with the affected party | |||
::* this is why general reputation is so powerful -- it's a permanent skill boost for all social interactions | |||
::* specific reputation (e.g. with a merchant you've had positive business experiences with) makes it easier to get good deals, get quality intel, etc. | |||
::* should generally be rewarded for actual role-playing, as a way to encourage that sort of thing, but can also be given out as a taste of what's possible... | |||
* reputation doesn't have to be positive, of course... | |||
* finish updating miss chance rules | * finish updating miss chance rules |