Blasting Creature: Difference between revisions
No edit summary |
No edit summary |
||
Line 89: | Line 89: | ||
| Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | | Hit-Points-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Hit-Points-Adj}}} | ||
| Hit-Points-Adj| | | Hit-Points-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 109: | Line 109: | ||
| Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | | Damage-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Damage-Adj}}} | ||
| Damage-Adj| | | Damage-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | | Save-DC-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC-Adj}}} | ||
| Save-DC-Adj| | | Save-DC-Adj| 2 | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Line 129: | Line 129: | ||
| Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | | Increase-All-Existing-Skills=<onlyinclude>{{#ifeq:{{{transcludesection|Increase-All-Existing-Skills}}} | ||
| Increase-All-Existing-Skills| | | Increase-All-Existing-Skills| 2 | ||
<!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | <!-- This adjusts the value for all skills the monster already knows, without giving them new skills. | ||
This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill | This value is NOT added to any specific skill CR modifier; it will always prefer a specific skill |
Latest revision as of 18:23, 14 May 2022
Blasting Creature Pattern (+2 CR)
- Subtype: add Blasting to subtypes
Blasting Creature is a pattern that can be added to any creature to give them a hefty offensive 'punch'. Their Elemental Blast might be a potion they drink that then gouts forth a huge eructation of fire or acid, or perhaps they have a weird gem that emits horrible sounds as it shatters, or they can snap their fingers to open a momentary portal into the Outer Dark, freezing all before them.
The GM can use Blasting Creature to indicate the presence of some awful cult or dire alien menace, that gifts those it touches with this ability, or perhaps some evil mastermind is selling the ability to monsters for profit, or some enemy Empire is making some byzantine maneuver.... The story can be served with Blasting Creatures in many ways!
Note that a Blasting Creatures Elemental Blast power is completely indiscriminate, and will hurt friends and foe alike, not to mention any bystanders. Use caution in crowded settings, unless the GM wants a vile massacre on their hands!
This creature exudes a menacing air, as if it is possessed of a large, dangerous attack.
General
- Init: +1 CRs greater than base creature.
- Senses:
- Perception: +1 CRs greater than base creature.
- Movement Types:
- Increase all move speeds by 10 ft.
Defense
- AC: +2 CRs greater than base creature.
- Hit Points: +2 CRs greater than base creature.
- Fort: +1 CRs greater than base creature.
- Refl: +1 CRs greater than base creature.
- Will: +1 CRs greater than base creature.
- Special Defenses:
- Strong Against:
- Weak Against:
Offense
- Space / Reach: - / -
- To-Hits: +2 CRs greater than base creature.
- Damage: +2 CRs greater than base creature.
- Save DC's: +2 CRs greater than base creature.
Statistics
- Str: Dex: Con: Int: Wis: Cha:
- Feats:
- Skills:
- creature adds +2 CRs to all of its existing skills.
- Languages: