Alchemist Extracts: Difference between revisions

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{| {{SpellTableHeader|Alc}}
{| {{SpellTableHeader|Alc}}


{{SpellTableAid|Adhesive Spittle|Alc}}
|-
| [[Adhesive Spittle (Alchemist Extract)|Adhesive Spittle]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Spit immobilizing goop at a creature.


{{SpellTableAid|Adjuring Step|Alc}}
|-
| [[Adjuring Step (Alchemist Extract)|Adjuring Step]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| You can move slowly and safely and still use extracts, until you move quickly.


{{SpellTableAid|Ant Haul|Alc}}
|-
| [[Ant Haul (Alchemist Extract)|Ant Haul]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist.


{{SpellTableAid|Anticipate Peril|Alc}}
|-
| [[Anticipate Peril (Alchemist Extract)|Anticipate Peril]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Targets gain a scaling bonus on their next initiative check.


{{SpellTableAid|Blend|Alc}}
|-
| [[Blend (Alchemist Extract)|Blend]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.


{{SpellTableAid|Blurred Movement|Alc}}
|-
| [[Blurred Movement (Alchemist Extract)|Blurred Movement]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| As Blur, but only while you are moving, unless you move twice in a single round.


{{SpellTableAid|Body Capacitance|Alc}}
|-
| [[Body Capacitance (Alchemist Extract)|Body Capacitance]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Gain protection against Lightning attacks and release the energy as a Touch Attack.


{{SpellTableAid|Bomber's Eye|Alc}}
|-
| [[Bomber's Eye (Alchemist Extract)|Bomber's Eye]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Increases thrown weapon range; +1 Arcane Bonus to attack.


{{SpellTableAid|Bouncy Body|Alc}}
|-
| [[Bouncy Body (Alchemist Extract)|Bouncy Body]]
| align=center | [[Abjuration]]
| align=center | Immediate
| The target's flesh becomes flexible and rubbery.


{{SpellTableAid|Break|Alc}}
|-
| [[Break (Alchemist Extract)|Break]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Break an object or creature in range.


{{SpellTableAid|Cure Light Wounds|Alc}}
|-
| [[Cure Light Wounds (Alchemist Extract)|Cure Light Wounds]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Cures 2d8 damage + 1/lvl (max +10).


{{SpellTableAid|Disguise Self|Alc}}
|-
| [[Disguise Self (Alchemist Extract)|Disguise Self]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| Changes your appearance.


{{SpellTableAid|Embrace Destiny|Alc}}
|-
| [[Embrace Destiny (Alchemist Extract)|Embrace Destiny]]
| align=center | [[Universal]]
| align=center | <small>''Std''</small>
| Dice with Fate, for good or ill.


{{SpellTableAid|Endure Elements|Alc}}
|-
| [[Endure Elements (Alchemist Extract)|Endure Elements]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Exist comfortably in hot or cold regions.


{{SpellTableAid|Enlarge Person|Alc}}
|-
| [[Enlarge Person (Alchemist Extract)|Enlarge Person]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Humanoid creature gains one size category.


{{SpellTableAid|Expeditious Retreat|Alc}}
|-
| [[Expeditious Retreat (Alchemist Extract)|Expeditious Retreat]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Your Walk speed increases.


{{SpellTableAid|Firebelly|Alc}}
|-
| [[Firebelly (Alchemist Extract)|Firebelly]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| A magical fire warms your belly.


{{SpellTableAid|Fog Cloud|Alc}}
|-
| [[Fog Cloud (Alchemist Extract)|Fog Cloud]]
| align=center | [[Abjuration]]
| align=center | <small>''Std''</small>
| Fog obscures vision.


{{SpellTableAid|Hydraulic Push|Alc}}
|-
| [[Hydraulic Push (Alchemist Extract)|Hydraulic Push]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Wave of watery liquid damages and pushes an enemy one square.


{{SpellTableAid|Illusion of Calm|Alc}}
|-
| [[Illusion of Calm (Alchemist Extract)|Illusion of Calm]]
| align=center | [[Illusion]]
| align=center | <small>''Std''</small>
| You appear to be standing calmly, even when you take some actions.


{{SpellTableAid|Jump|Alc}}
|-
| [[Jump (Alchemist Extract)|Jump]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Subject gains a Vaulting speed.


{{SpellTableAid|Keen Senses|Alc}}
|-
| [[Keen Senses (Alchemist Extract)|Keen Senses]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Subject gains Low-Light Vision and a bonus to Perception checks.


{{SpellTableAid|Linebreaker|Alc}}
|-
| [[Linebreaker (Alchemist Extract)|Linebreaker]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| You gain many scaling bonuses to force your way into enemy lines.


{{SpellTableAid|Long Arm|Alc}}
|-
| [[Long Arm (Alchemist Extract)|Long Arm]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Your arms lengthen, giving you extra reach and...other abilities.


{{SpellTableAid|Monkey Fish|Alc}}
|-
| [[Monkey Fish (Alchemist Extract)|Monkey Fish]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Gain a climb speed and a swim speed of 10 ft. or more for a time.


{{SpellTableAid|Nauseating Trail|Alc}}
|-
| [[Nauseating Trail (Alchemist Extract)|Nauseating Trail]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Creature leaves a trail of Stinking Cloud squares.


{{SpellTableAid|Phantom Blood|Alc}}
|-
| [[Phantom Blood (Alchemist Extract)|Phantom Blood]]
| align=center | [[Necromancy]]
| align=center | <small>''Std''</small>
| When struck in combat, gain temporary hp's and a phantom copy.


{{SpellTableAid|Poisoned Egg|Alc}}
|-
| [[Poisoned Egg (Alchemist Extract)|Poisoned Egg]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Transform the contents of a normal egg into a single dose of Simple Venom.


{{SpellTableAid|Reinforce Armaments|Alc}}
|-
| [[Reinforce Armaments (Alchemist Extract)|Reinforce Armaments]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.


{{SpellTableAid|Remove Sickness|Alc}}
|-
| [[Remove Sickness (Alchemist Extract)|Remove Sickness]]
| align=center | [[Conjuration]]
| align=center | <small>''Std''</small>
| Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.


{{SpellTableAid|Shield|Alc}}
|-
| [[Shield (Alchemist Extract)|Shield]]
| align=center | [[Enchantment]]
| align=center | <small>''Std''</small>
| Translucent disc gives +4 Arcane Bonus to AC.


{{SpellTableAid|Shocking Grasp|Alc}}
|-
| [[Shocking Grasp (Alchemist Extract)|Shocking Grasp]]
| align=center | [[Evocation]]
| align=center | <small>''Std''</small>
| Touch delivers Electricity (energy, common) damage.


{{SpellTableAid|Targeted Bomb Admixture|Alc}}
|-
| [[Targeted Bomb Admixture (Alchemist Extract)|Targeted Bomb Admixture]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Empowers bombs you throw to deal damage as you wish.


{{SpellTableAid|Touch of the Sea|Alc}}
|-
| [[Touch of the Sea (Alchemist Extract)|Touch of the Sea]]
| align=center | [[Transmutation]]
| align=center | <small>''Std''</small>
| Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.


{{SpellTableAid|True Strike|Alc}}
|-
| [[True Strike (Alchemist Extract)|True Strike]]
| align=center | [[Universal]]
| align=center | Immediate
| Gain a bonus on your next attack roll.


|}
|}

Latest revision as of 13:15, 6 November 2022


1st 2nd 3rd 4th 5th 6th

Level 1 Alchemist Extracts

Name School Cast Time Description
Adhesive Spittle Conjuration Std Spit immobilizing goop at a creature.
Adjuring Step Abjuration Std You can move slowly and safely and still use extracts, until you move quickly.
Ant Haul Transmutation Std Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist.
Anticipate Peril Enchantment Std Targets gain a scaling bonus on their next initiative check.
Blend Illusion Std Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement Illusion Std As Blur, but only while you are moving, unless you move twice in a single round.
Body Capacitance Transmutation Std Gain protection against Lightning attacks and release the energy as a Touch Attack.
Bomber's Eye Transmutation Std Increases thrown weapon range; +1 Arcane Bonus to attack.
Bouncy Body Abjuration Immediate The target's flesh becomes flexible and rubbery.
Break Transmutation Std Break an object or creature in range.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Disguise Self Illusion Std Changes your appearance.
Embrace Destiny Universal Std Dice with Fate, for good or ill.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Std Humanoid creature gains one size category.
Expeditious Retreat Enchantment Std Your Walk speed increases.
Firebelly Abjuration Std A magical fire warms your belly.
Fog Cloud Abjuration Std Fog obscures vision.
Hydraulic Push Evocation Std Wave of watery liquid damages and pushes an enemy one square.
Illusion of Calm Illusion Std You appear to be standing calmly, even when you take some actions.
Jump Transmutation Std Subject gains a Vaulting speed.
Keen Senses Transmutation Std Subject gains Low-Light Vision and a bonus to Perception checks.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Long Arm Transmutation Std Your arms lengthen, giving you extra reach and...other abilities.
Monkey Fish Transmutation Std Gain a climb speed and a swim speed of 10 ft. or more for a time.
Nauseating Trail Enchantment Std Creature leaves a trail of Stinking Cloud squares.
Phantom Blood Necromancy Std When struck in combat, gain temporary hp's and a phantom copy.
Poisoned Egg Transmutation Std Transform the contents of a normal egg into a single dose of Simple Venom.
Reinforce Armaments Transmutation Std Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Conjuration Std Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Shield Enchantment Std Translucent disc gives +4 Arcane Bonus to AC.
Shocking Grasp Evocation Std Touch delivers Electricity (energy, common) damage.
Targeted Bomb Admixture Transmutation Std Empowers bombs you throw to deal damage as you wish.
Touch of the Sea Transmutation Std Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
True Strike Universal Immediate Gain a bonus on your next attack roll.

Level 2 Alchemist Extracts

Name School Cast Time Description
Air Step Transmutation Std Tread on air, with limitations.
Barkskin Transmutation Std Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Blood Armor Transmutation Std Your blood hardens when you are wounded, increasing your AC.
Blur Illusion Std Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
Cure Moderate Wounds Conjuration Std Cures 4d8 damage +1/lvl (max. +20).
Elemental Touch Universal Std Gain energy damage Touch Attack.
False Life Necromancy Std Gain 1d10 temporary hp + 1/lvl + Int Mod (max +50).
Fire Sneeze Evocation Std Launch flaming, forceful loogies at your enemies.
Heroic Fortune Evocation Std The target gains 1 temporary Action Point.
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Kinetic Reverberation Abjuration Std Channels the force of your actions into a ray of Force damage.
Least Polymorph Transmutation Std Assume form of a Small or Medium Humanoid.
Levitate Transmutation Std You gain a Hover speed.
Life Pact Necromancy Std Affected creatures automatically donate hp to stabilize fallen ally.
Reinforce Armaments, Communal Transmutation Std As Reinforce Armaments, but you may affect multiple weapons or suits of armor.
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
See Invisibility Universal Std Reveals invisible creatures or objects.
Shadow Bomb Admixture Conjuration Std Your bomb covers its target with a shadowy substance that inflicts Stilling (energy, uncommon) damage.
Spider Climb Transmutation Std Grants Greater Climb of 20 feet.
Squeeze Transmutation Std The target becomes flexible, regardless of its actual size and mass, for squeezing.
Stinking Cloud Enchantment Std Vile vapors inflict damage and the Gagging condition..
Vine Strike Conjuration Std Meaty bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.

Level 3 Alchemist Extracts

Name School Cast Time Description
Absorb Toxicity Necromancy Std You become immune to poisons, absorb one, and then spread it to others.
Absorbing Touch Transmutation Std Caster absorbs an item until he next rests.
Adjustable Disguise Illusion Std As Disguise Self, but you can change the disguise as a swift action.
Arcane Sight Enchantment Std Magical auras become visible, a ray attack becomes available.
Battle Trance Enchantment Std Targets gain bonus damage to attacks while under the effects of the extract.
Bloodhound Transmutation Std Grants imbiber Perfect Scent.
Burrow Transmutation Std Target gains a burrow speed of 15.
Burst of Speed Transmutation Immediate Increase Walk speed until the end of the encounter, and gain a free move action.
Cure Serious Wounds Conjuration Std Cures 6d8 damage + 1/lvl (max +30).
Diamond Spray Conjuration Std You blast a ray of diamond slivers at a target in range.
Displacement Illusion Immediate Subject gains total concealment against attacks if they displace at least 30 feet from their starting space each round.
Elemental Aura Abjuration Std Creates an aura of energy around you that damages others and protects you.
Endure Elements, Communal Abjuration Std As Endure Elements, but you may protect several creatures you touch.
Excruciating Deformation Transmutation Std Target takes squamous damage and may suffer even worse effects.
Fearsome Husk Necromancy Std Make a monstrously distorted duplicate of you and control it.
Firefall Transmutation Std Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
Fly Universal Std Subject gains Lesser Flight equal to its normal Walk speed.
Haste Transmutation Std The imbiber moves faster, and gain a bonus attack action during a full attack.
Heroism Enchantment Std Gives +3 bonus on attack rolls, saving throws, and skill checks.
Invisibility Purge Evocation Std Dispels invisibility within 5 ft./lvl.
Invisibility Sphere Illusion Std Makes creatures within 10 ft. of the extract imbiber invisible.
Lesser Polymorph Transmutation Std Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
Life Bubble Abjuration Std Protects creatures from some types of sustained environmental effects.
Lightning Lash Bomb Admixture Evocation Std Empowers bombs you throw to deal lightning damage as the Burned condition.
Mud Buddy Conjuration Std You create a Small minion out of mud, and it obeys your commands.
Protection from Energy Enchantment Std Grants 5 temp hit points/lvl, only against one kind of common energy.
Remove Disease Conjuration Std Attempts to remove a disease from the target.
Resist Energy, Communal Abjuration Std This extract functions like Resist Energy, except you can protect several creatures.
Spider Climb, Communal Transmutation Std As Spider Climb, but affects multiple targets.
Water Breathing Transmutation Std Subjects can breathe underwater.

Level 4 Alchemist Extracts

Name School Cast Time Description
Adjustable Polymorph Transmutation Std As Least Polymorph, but you can change the shape as a swift action.
Air Walk Transmutation Std Subject treads on air as if solid (climb or descend at 45-degree angle).
Ball Lightning Evocation Std Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Std Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Boneshatter Transmutation Std A crackling ray deals heavy damage and inflicts wobbly.
Caustic Blood Transmutation Std You imbue your blood with corrosive acid.
Cure Critical Wounds Conjuration Std Cures 8d8 damage + 2/lvl (max +40).
Defensive Shock Abjuration Std Electricity damages your enemies and punishes your attackers.
Dreadful Hulk Necromancy Std Make a monstrously distorted duplicate of you and control it.
Dragon's Breath Evocation Std Gives you a dragon's Breath Weapon.
Echolocation Transmutation Std Grants you Echolocation.
Elemental Body I Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
False Life, Greater Necromancy Std Gain 2d10 temporary hp + 1/Int Mod, and share excess with creatures you touch.
Fire Shield Evocation Std Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Fluid Form Transmutation Std Become a living liquid, gaining many bonus effects.
Freedom of Movement Abjuration Std Subject moves, despite impediments to restrict movement.
Invisibility, Greater Illusion Std As Invisibility, but works against all senses.
Persistent Vigor Transmutation Std Gain fast healing, and become much harder to affect with diseases or poisons.
Polymorph Transmutation Std Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
Resist Uncommon Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Restoration Conjuration Std Removes a weak or moderate status condition.
Stoneskin Enchantment Std Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Strong Jaw Transmutation Std Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
Touch of Slime Conjuration Std Touch infests a target with slime, doing heavy damage.
Unbearable Brightness Enchantment Std Your enchantment blasts an area with destroying light (energy, uncommon).
Universal Formula Transmutation Std Acts as a booster for the save DC of further Extracts you use.
Viper Bomb Admixture Conjuration Std Empowers bombs you throw to poison your targets.

Level 5 Alchemist Extracts

Name School Cast Time Description
Acidic Spray Conjuration Std Deals heavy Acid damage and inflicts the Singed condition.
Air Walk, Communal Transmutation Std As Air Walk, but you may affect multiple creatures.
Blood Boil Evocation Std Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Cone of Cold Evocation Std Inflicts intense cold damage in a large cone.
Corrosive Consumption Transmutation Std Ray causes targets form to transform into acid...with dire results.
Dust Form Transmutation Std You become an incorporeal creature of dust for a short period of time.
Elemental Body II Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Languid Bomb Admixture Enchantment Std Empowers bombs you throw to cause the Cloistered condition.
Nightmare Illusion Std Sends vision dealing heavy psychic damage and fatigue.
Overland Flight Transmutation Std You fly with tremendous stability and power, and are able to cruise long distances with ease.
Planar Adaptation Transmutation Std Resist harmful effects of the environmental damage of another plane.
Resurgent Transformation Necromancy Std Make a monstrously distorted duplicate of you and control it.
Rolling Stone Abjuration Std Rolling ball of bodily stone that deals Abrasion and Crushing Damage.
Sending Evocation Std Delivers short message anywhere, instantly.
Sonic Thrust Abjuration Std Ray of sound damages and moves targets.
Stoneskin, Communal Enchantment Std As Stoneskin, but you may protect multiple creatures.

Level 6 Alchemist Extracts

Name School Cast Time Description
Ardor's Onslaught Enchantment Std Targets gain bonus damage to attacks while under the effects of this elixir.
Astral Projection Necromancy Ritual Projects you and others onto Astral Plane.
Caustic Eruption Evocation Std Burst deals heavy acid damage.
Cloak of Dreams Enchantment Std Ray causes living creatures to fall asleep and risk a Synergy.
Corrosive Touch Conjuration Std "Touch" Attack deals Acid Damage.
Elemental Assessor Transmutation Std Elemental ray transforms parts of the victim into a damaging canker.
Elemental Body III Transmutation Std Turns you into a creature associated with Air, Earth, Fire, or Water.
Eyebite Necromancy Std Targets suffer rugosic damage and are dazzled.
Form of the Dragon I Transmutation Std Turns you into a draconic creature.
Heal Conjuration Std Cures 10 points/lvl damage, all diseases and mental conditions.
Infernal Bomb Admixture Conjuration Std Your bomb covers its target with a fiery substance that inflicts Darkfire (energy, rare) damage.
Moving Mountain Abjuration Std Rolling ball of bodily stone that deals Abrasion and Piercing Damage.
Nauseating Dart Conjuration Std Poisonous stinger deals heavy Spindling damage and nauseates target.
Polymorph, Greater Transmutation Std Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
Regenerate Conjuration Ritual Your severed limbs grow back, tiredness is removed, and you regrow hit points.
Resist Rare Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Shadow Walk Illusion Std Step into shadow to travel rapidly.
Statue Transmutation Ritual Subject can become a statue at will, being subject only to Sunders.
Stone Fist Transmutation Std Your unarmed strikes are lethal.
True Seeing Universal Std Lets you see things as they really are.
Twin Form Necromancy Std Make a monstrously distorted duplicate of you and control it.
Vitriolic Mist Abjuration Std As Fire Shield, except Acid Damage, and potentially much stronger.
Walk through Space Conjuration Std You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Winds of Vengeance Evocation Std Gives you the ability to fly and attack with wind.