Changeling: Difference between revisions

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! Adulthood || Intuitive || Self-Taught || Trained
! Adulthood || Intuitive || Self-Taught || Trained
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| 40 years || +3d6 years (43 - 58 years) || +5d6 years (45 - 70 years) || +7d6 years (47 - 82 years)
| 20 years || +1d6 years (21 - 26 years) || +2d6 years (22 - 32 years) || +3d6 years (23 - 38 years)
|}
|}


== PC's ==
== PC's ==

Revision as of 03:57, 4 March 2015


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Changeling

Never touch the same river twice


Origins

Changelings are difficult to learn much about. They are quite rare, and intermingle with other societies seamlessly. Changelings have the ability to blend in with uncanny ease, mimicking the mannerisms and style of other cultures with perfect fidelity. Most changelings seem to exist as parts of small enclaves, usually only a few families, who will be planted in the midst of another race's city or village like a lovely flower in a bed of moss. It is remarkable how easily they get along with others, no matter who those others may be.

Changelings are speculated to be the descendants of some protean race of alien outsiders, who eventually intermingled with the races of the Prime Material until they began to crossbreed. Changelings as a race seem to be only a few hundred years old, and sages and cyphers have traced their origin to a single small enclave, although where that original family of changelings came is anybody's guess.

Culture

Changelings are always found mixed in with other, more populous races. Changelings tend to value stable, orderly societies, and thus are often found living with Arborians, Dwarves, Elves, Humans and Halflings. In all of their adopted cultures, they have 'gone native' and adopt the mannerisms of their host culture. Dwarf-dwelling changelings are gruff and dour, frowning and grasping after precious metals, just like Dwarves. Changelings among Halflings are cheerful and like to ride the edge of their luck, Changelings among Arborians are contemplative and venerate the forests, etc, etc. Perhaps the most surprising thing to strangers who find a Changeling enclave is how normal everything seems, because Changelings do not look anything at all like any of their adopted host races.

Changelings are slight of build and petite in stature, although their small frames can develop ridiculous strength if they work at it. Their skin is a beautiful milky ivory, as white as fresh cream, and often tinged with a helthy pink. Their faces are beautiful in an alien fashion, with eyes of solid black, darkest green, or darkest blue, which swim with dazzling, limpid highlights. To see such a creature wearing Dwarven work-clothes, gritty with dirt, and standing arms folded with a glower to rival any Dwarf is a real shock to outsiders.

However, to their neighbors, there is nothing about changelings that's a surprise. They are so good at blending in with their fellows that after a few days, most races simply fold around them and they integrate seamlessly. Changelings adopt whatever customs and mores prevail in their host culture, and indeed, are often outstanding examples of behavior and decorum.

Note that changelings do NOT change their appearance!

Growing Up Changeling

Economy

Customs

Lifespan and Burial

Relations with Others

Starting Height and Weight

Gender Base Height Height Modifier Weight Weight Modifier
Male 3 ft. 11 in. +2d4 in. (4 ft. 1 in. - 4 ft. 7 in.) 70 lbs. +(1d8×5 lbs.) (75 - 110 lbs.)
Female 3 ft. 10 in. +2d4 in. (4 ft. 0 in. - 4 ft. 6 in.) 60 lbs. +(1d8×5 lbs.) (65 - 100 lbs.)

Starting Ages

Adulthood Intuitive Self-Taught Trained
20 years +1d6 years (21 - 26 years) +2d6 years (22 - 32 years) +3d6 years (23 - 38 years)

PC's

Changelings have no class or alignment restrictions.


Standard Racial Traits

All Changelings have the following Standard Racial Advantages:

  • Attributes: Changelings may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
    • +2 to two different stats, -2 to one stat
    • +2 to one stat, +1 to three different stats, -2 to one stat
    • +4 to one stat, -2 to two different stats
  • Size: Despite their petite stature, Changelings are considered Medium creatures (barely) and thus receive no bonuses or penalties due to their size.
  • Type: Changelings have the Humanoid type, with the Changeling subtype.
  • Base Speed: Changelings have a base speed of 20 feet.
  • Languages: Changelings begin play speaking Common. Changelings with high Intelligence scores can choose from any of the languages which their adoptive culture may speak. See the Linguistics skill page for more information about these languages.
  • Heartsight:Changeling's eerie eyes give them extremely superior vision. They are able to see the emotions and moods of other humanoid races, which gives them Lifesense against humanoids, with a range of twenty feet, which requires line of sight and not line of effect to work. This range increases to thirty feet at 10th level, forty feet at 20th level, and sixty feet at 30th level.
  • Empathy: Changelings are the ultimate social chameleons. They receive a +1 racial bonus on Bluff, Diplomacy, and Sense Motive checks, and those skills are always class skills for them. This bonus increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.

Major Racial Traits

Choose one of the following Major Racial Traits:

  • Placate: Once per day as a standard action, a changeling may inflict the Faded condition upon themselves for one round. Anyone who wishes to target them must make a Will save vs a DC of 10+Character level to do so. Failing this save means they forget about the Changeling's existence for round and target something or someone else. Making this save means they may still target the Changeling, but treat it as Invisible. In no cases may this Faded condition last longer than one round. Out of combat, this ability lasts for a few seconds, just enough time to make a timely withdrawal.


Minor Racial Traits

Choose one of the following Minor Racial Traits:

  • Sincere Apology: The Changeling may choose to re-roll one Bluff check per day, adding a +2 bonus to this re-roll. This re-roll is in addition to any re-rolls he gains from the use of action points, and may be combined with the use of an action point if desired to add +2 to the action point re-roll. Note that this re-roll must be declared before the results of the Bluff check are announced, or this ability may not be used.