Nagdyr: Difference between revisions
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===Growing Up Nagdyr=== | ===Growing Up Nagdyr=== | ||
Nagdyr are always in a hurry from the point of view of other races. Nagdyr do not live longs lives, they are mentally adult at the age of nine and physically adult by ten, and reach each age category is half the time that humans do. As a result, most Nagdyr die of old age between the ages of forty and fifty. They have a distinct childhood, adulthood, middle age and senesence, although their middle age typically lasts almost to the end of their lives. When a Nagdyr declines they do so quickly and decisively, not for them the long, drawn-out decades of infirmity that plagues half-elves or dwarves. | |||
Nagdyr do not feel slighted by their short lifespan, however. Most Nagdyr cram more living into their first thirty years than an elf will manage in thirty decades. Nagdyr feel that life is short, so to hell with what anybody else thinks. They go for it with both hands, eyes wide open in glee and mouth ready to bite off a chunk. | |||
As a result, Nagdyr tend to skip a lot of schooling, learning everything they ever know in the school of hard knocks. A Nagdyr gang doesn't bother to send any of their children to a school, and since they tend to roam around a lot, they never really develop a sense of attachment to things. In a Nagdyr's mind, it is perfectly good to have less, and do more. nagdyr do not get along 'well' with any other races, except perhaps the Tengu and Gata, both of whom feel some of a Nagdyr's aggressive dash through life, seeking to see and taste it all. Nagdyr are despised by Dwarves and Barani. Even Changelings, those consummate joiners, tend to avoid the Nagdyr. | |||
Nagdyr don't really do well in jobs, either. In their mind, life is far better spent in a myriad of ways rather than toil. That said, Nagdyr have a lot of artistic talent, and can become incredibly accomplished artisans with remarkable speed. Nagdyr are not born thieves, although a lot of them drift into the life of easy money and high risks and a short, fun life. Very few Nagdyr are contemplative thinkers, but they do exist. It is rare for a nagdyr to grow so powerful that they can cheat death, but it is not unheard of either. Nagdyr tend to be attracted to flashy and violent professions, and Nagdyr seem to have a real knack for alchemy and the darting, slashing sorts of melee combat. | |||
===Economy === | ===Economy === |
Revision as of 01:38, 27 March 2015
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Nagdyr
- To win, you have to survive, no matter what.
Origins
Nagdyr are frequently called ratfolk, a name which is extremely offensive to them. Given that a nagdyr certainly LOOKS like an anthroform rat, perhaps the appelation has some merit. But it is never a good idea to make a nagdyr angry with you.
Nagdyr are an animal totem race, and as such they are quite old and solidly entrenched in the lore and history of the world. Most races take one look at a nagdyr and instantly think their animal totem is a rat, and to be fair, they look a lot like rats. Their face is heavily muzzled, they have fur, they walk and move in a feral hunch at the best of times, and can drop to all fours and move around with ease.
What is their totem animal? The rat, of course.
Now, many Nagdyr claim they are actually badger totem creatures. And it is true, many Nagdyr have the temper and savagery to back up that assertion, locked away under a thin veneer of civilizing influences.
To many Nagdyr, assertions of rat ancestry are enraging, and given their temperament, it's always wisest to keep such discussions discrete.
Culture
Nagdyr are pugnacious. To clarify: Nagdyr are PUGNACIOUS. Think of every stereotype of the angry little tough guy, and you're getting close to the default nagdyr personality. They are a small race, but their aggressive attitude is more suited to a race of extra-dimensionally powered tigers than three-foot-something bundles of fur and bad disposition. Not all Nagdyr are full of meanness, but they are certainly inclined that direction.
Nagdyr are one of the very few intelligent races that have no tradition of marriage, and little in the way of family. Nagdyr females typically only give birth once in their lives, and multiple births are the rule. Quadruplets are the most common birth, with as many as six children not being rare. Twins are considered extremely auspicious, and being born a twin in Nagdyr culture gains you instant notoriety. Twins are much rarer among Nagdyr than they are among humans. Single children are literally unheard of. No Nagdyr is ever born alone.
In the absence of marriage or family, Nagdyr women instead form loose gangs and pool their children to raise them. Nagdyr men tend to be loners and nomads, scuttling around the fringes of these gangs. Nagdyr men rarely know or care which children are theirs, if any, and will only rarely contribute anything directly to the raising of any child. Instead, many Nagdyr men will have a favored woman or two and will bring her gifts and tribute, to please her and help her in her life. Nagdyr gangs tend to be only semi-settled, and will move from one home to another with little warning. it is rare for a nagdyr gang to remain in the same location for longer than a year or so.
Nagdyr do occasionally live alone, in which case they form small settlements of ramshackle looking but surprisingly sturdy buildings, usually tucked away out of site in a terrain feature like a small canyon or a dense forest grove. That said, most of the time Nagdyr prefer to live in a larger settlement of another intelligent race. Nagdyr love Dwarves, although the sentiment is not returned, and nagdyr will live with halflings in preference to all others. Nagdyr will live with humans, but humans tend to be a bit hard on nagdyr, so such relations are thorny at best.
Growing Up Nagdyr
Nagdyr are always in a hurry from the point of view of other races. Nagdyr do not live longs lives, they are mentally adult at the age of nine and physically adult by ten, and reach each age category is half the time that humans do. As a result, most Nagdyr die of old age between the ages of forty and fifty. They have a distinct childhood, adulthood, middle age and senesence, although their middle age typically lasts almost to the end of their lives. When a Nagdyr declines they do so quickly and decisively, not for them the long, drawn-out decades of infirmity that plagues half-elves or dwarves.
Nagdyr do not feel slighted by their short lifespan, however. Most Nagdyr cram more living into their first thirty years than an elf will manage in thirty decades. Nagdyr feel that life is short, so to hell with what anybody else thinks. They go for it with both hands, eyes wide open in glee and mouth ready to bite off a chunk.
As a result, Nagdyr tend to skip a lot of schooling, learning everything they ever know in the school of hard knocks. A Nagdyr gang doesn't bother to send any of their children to a school, and since they tend to roam around a lot, they never really develop a sense of attachment to things. In a Nagdyr's mind, it is perfectly good to have less, and do more. nagdyr do not get along 'well' with any other races, except perhaps the Tengu and Gata, both of whom feel some of a Nagdyr's aggressive dash through life, seeking to see and taste it all. Nagdyr are despised by Dwarves and Barani. Even Changelings, those consummate joiners, tend to avoid the Nagdyr.
Nagdyr don't really do well in jobs, either. In their mind, life is far better spent in a myriad of ways rather than toil. That said, Nagdyr have a lot of artistic talent, and can become incredibly accomplished artisans with remarkable speed. Nagdyr are not born thieves, although a lot of them drift into the life of easy money and high risks and a short, fun life. Very few Nagdyr are contemplative thinkers, but they do exist. It is rare for a nagdyr to grow so powerful that they can cheat death, but it is not unheard of either. Nagdyr tend to be attracted to flashy and violent professions, and Nagdyr seem to have a real knack for alchemy and the darting, slashing sorts of melee combat.
Economy
Customs
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 2 ft. 9 in. +2d4 in. (2 ft. 11 in. - 3 ft. 5 in.) 40 lbs. +(2d8×3 lbs.) (46 - 88 lbs.) Female 2 ft. 7 in. +2d4 in. (2 ft. 9 in. - 3 ft. 3 in.) 30 lbs. +(2d8×3 lbs.) (36 - 78 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 10 years +1d4 years (11 - 14 years) +1d6 years (11 - 16 years) +1d8 years (11 - 18 years)
PC's
Nagdyr have no class or alignment restrictions.
Standard Racial Traits
All Nagdyr have the following Standard Racial Advantages:
- Attributes: Nagdyr may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: Nagdyr are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Nagdyr have the Humanoid type, with the Nagdyr subtype.
- Base Speed: Nagdyr have a base speed of 20 feet.
- Languages: Nagdyr begin play speaking Common and Gnoll. Nagdyr with high Intelligence scores can choose from the following:Awnsheghlien, Boggard, Genzoezis, Myerl, Quell, Reave, Slough, and Waug. See the Languages skill page for more information about these languages.
- Nagdyr have the scent ability.
Major Racial Traits
Choose one of the following Major Racial Traits:
- Scuttle,
- Cornered Fenzy,
- Iron Stomach,
- Wiry, +1 racial Str
Minor Racial Traits
Choose one of the following Minor Racial Traits:
- Get it done(professional skills bonuses)
- Squirmy: When prone, a Nagdyr may slide 5 feet in any direction as part of standing. This slide is forced movement which does not provoke attacks of opportunity. Standing up is still a move action which provokes attacks of opportunity. The slide is executed before the stand, so it is quite possible for a Nagdyr to eel away from a foe and stand up outside of their reach, thus escaping harm.