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| Female || 4 ft. 9 in. || +2d6 in. (4 ft. 11 in. - 5 ft. 9 in.) || 120 lbs. || +(2d8×7 lbs.) (134 - 232 lbs.) | | Female || 4 ft. 9 in. || +2d6 in. (4 ft. 11 in. - 5 ft. 9 in.) || 120 lbs. || +(2d8×7 lbs.) (134 - 232 lbs.) | ||
|} | |} | ||
===Starting Ages=== | ===Starting Ages=== | ||
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| 15 years || +1d6 years (16 - 21 years) || +2d6 years (17 - 27 years) || +3d6 years (18 - 33 years) | | 15 years || +1d6 years (16 - 21 years) || +2d6 years (17 - 27 years) || +3d6 years (18 - 33 years) | ||
|} | |} | ||
== PC's == | == PC's == | ||
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* '''Burst of Speed''' (Ex): Gata with this racial trait gain a 10-foot racial bonus to their base land speed when using the charge, run, or withdraw actions | * '''Burst of Speed''' (Ex): Gata with this racial trait gain a 10-foot racial bonus to their base land speed when using the charge, run, or withdraw actions | ||
* | * '''Accomplished Climber''' (Ex): Gata with this racial trait gain a +2 racial bonus to Climb checks. This bonus increases to +4 if they have 10 or more ranks in the skill, +6 if they have 20 or more ranks in the skill, and +8 if they have 30 or more ranks in the skill. Climb becomes a class skill if it is not already. | ||
* | * '''Lands On His Feet''' (Ex): Gata with this racial trait handle controlled falls better than other races. If a Gata makes a successful acrobatics check to reduce falling damage (DC 15), they take no falling damage from the first 20 feet, non-lethal damage from the next 20 feet. Furthermore, if they take less than 20 points of lethal damage from a fall, even a non-controlled fall, they do not automatically fall prone. See the rules for [[Types_of_Movement#Falling|Falling]] for details. | ||
* | * '''Fast Reactions''' (Ex): A Gata with this racial trait gains a +1 racial bonus to reflex saves. This racial bonus improves to +2 at 20th level. |
Revision as of 16:22, 5 April 2015
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Gata
- Run! Pounce! Feel the sun!
Origins
Culture
Growing Up Gata
Economy
Customs
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 4 ft. 9 in. +2d8 in. (4 ft. 11 in. - 6 ft. 1 in.) 150 lbs. +(2d8×7 lbs.) (164 - 262 lbs.) Female 4 ft. 9 in. +2d6 in. (4 ft. 11 in. - 5 ft. 9 in.) 120 lbs. +(2d8×7 lbs.) (134 - 232 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 15 years +1d6 years (16 - 21 years) +2d6 years (17 - 27 years) +3d6 years (18 - 33 years)
PC's
Gata have no class or alignment restrictions.
Standard Racial Traits
All Gata have the following Standard Racial Advantages:
- Attributes: Gata may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: Gata are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Gata have the Humanoid type, with the Gata subtype.
- Base Speed: Gata have a base speed of 30 feet.
- Languages: Gata begin play speaking Common and Gnoll. Gata with high Intelligence scores can choose from the following: Boggard, Giant, Gnome, Goblin, Myerl, Orc, Jeen, and Undercommon. See the Languages skill page for more information about these languages.
- Low-Light Vision (Ex): Gata can see twice as far as humans in conditions of dim light.
- Keen Hearing (Ex): Gata have Keen Hearing, allowing them to locate the square of nearby creatures by sound alone, though such creatures still have concealment (50% miss chance) unless they are also detected with another sense.
Major Racial Traits
Choose one of the following Major Racial Traits:
- Got the Crazies (Su): Once per day as a swift action, a Gata with this racial trait gains a bonus action point usable before the end of the encounter. This action point may not be used in the same round as the Gata's normal action point.
- Catlike Reflexes (Ex): Gata with this racial trait gain a +1 racial bonus to DEX. This bonus may be applied to her DEX even if she has already added a racial ability score modifier to DEX, though her total modified DEX cannot exceed 20.
- Predator's Leap (Su): A Gata with this racial trait gains Acrobatics as a class skill and may add half his character level as a racial bonus to Acrobatics checks. Furthermore, the Gata is always treated as having a running start for jump checks.
- Effortless Strength (Ex): A Gata with this racial trait can wield massive weapons with only a 16 strength and they gain an Exotic Weapon Proficiency feat as a bonus feat.
- Well-Groomed (Su): A Gata with this racial trait increases the save DC of any spell from the Enchantment school that he casts by a +1 racial bonus. This racial bonus improves to +2 at level 10, and to +3 at level 25.
Minor Racial Traits
Choose one of the following Minor Racial Traits:
- Nine Lives (Su): Once per day as an immediate action, when hit by a melee attack, a Gata with this racial trait can force the opponent who made the attack to reroll it with a –4 penalty. The opponent must take the result of the second attack roll.
- Burst of Speed (Ex): Gata with this racial trait gain a 10-foot racial bonus to their base land speed when using the charge, run, or withdraw actions
- Accomplished Climber (Ex): Gata with this racial trait gain a +2 racial bonus to Climb checks. This bonus increases to +4 if they have 10 or more ranks in the skill, +6 if they have 20 or more ranks in the skill, and +8 if they have 30 or more ranks in the skill. Climb becomes a class skill if it is not already.
- Lands On His Feet (Ex): Gata with this racial trait handle controlled falls better than other races. If a Gata makes a successful acrobatics check to reduce falling damage (DC 15), they take no falling damage from the first 20 feet, non-lethal damage from the next 20 feet. Furthermore, if they take less than 20 points of lethal damage from a fall, even a non-controlled fall, they do not automatically fall prone. See the rules for Falling for details.
- Fast Reactions (Ex): A Gata with this racial trait gains a +1 racial bonus to reflex saves. This racial bonus improves to +2 at 20th level.