Grippli: Difference between revisions
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* '''Agile Tongue (Su):''' A Grippli with this racial trait has a prehensile tongue with a reach of 10 feet. He can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the steal or disarm combat maneuvers, or deliver melee touch attacks with your tongue. The Grippli's tongue cannot be used to wield a weapon, nor does it deal any damage. After you perform any of these actions, until the start of your next turn or until you release any held object (whichever is longer), you cannot speak or perform any action with a verbal component. | * '''Agile Tongue (Su):''' A Grippli with this racial trait has a prehensile tongue with a reach of 10 feet. He can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the steal or disarm combat maneuvers, or deliver melee touch attacks with your tongue. The Grippli's tongue cannot be used to wield a weapon, nor does it deal any damage. After you perform any of these actions, until the start of your next turn or until you release any held object (whichever is longer), you cannot speak or perform any action with a verbal component. | ||
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===Minor Racial Traits=== | ===Minor Racial Traits=== |
Revision as of 21:08, 5 April 2015
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Grippli
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Origins
Of all the intelligent races, there are several that are aligned with animal spirits. The story of their origin is vague, but no matter where you go, the same general outline is agreed upon. That outline goes something like this:
In the Dawn Times, there were several civilized intelligent races. Who was the First Race is a matter of debate, but there is no doubt that there were Elves, Dwarves, and Humans very early, followed closely by Gnomes and Halflings. For a very long time, these were the dominant races.
After the Dawn Times but still very long ago, there were many animal Gods who wished to also have a race of intelligent creatures to worship them. As a result, there came to be hundreds of intelligent races, many of them aligned with animal spirits. This was a period of great strife and chaos as all the multitude of races strove among themselves.
Eventually, the Gods decided there would be a great contest, and from the hundreds of intelligent animal races there would be chosen five, to match the number of the First Races. The details of the contest can be found in thousands of myths all over the world, but in the end, there were indeed five animal races chosen to Bear the Spark of Civility.
Those five races exist to this day. The races that lost the contest were understandably bitter, as they were relegated to a lesser role. Some races, like the centaurs, moldered away into decline. Other races embraced their lesser status as a matter of pride, like the gnolls.
Of the five races who won that Great Contest, all are available as player races, as they have the Spark.
One of those races is the Grippli.
Culture
Growing Up Grippli
Economy
Customs
Froggy
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 2 ft. 9 in. +2d4 in. (2 ft. 11 in. - 3 ft. 5 in.) 50 lbs. +(2d8×3 lbs.) (56 - 74 lbs.) Female 2 ft. 7 in. +2d4 in. (2 ft. 9 in. - 3 ft. 3 in.) 40 lbs. +(2d8×2 lbs.) (44 - 56 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 10 years +1d4 years (11 - 14 years) +1d6 years (11 - 16 years) +1d10 years (11 - 20 years)
PC's
Grippli have no class or alignment restrictions.
Standard Racial Traits
All Grippli have the following Standard Racial Advantages:
- Attributes: Grippli may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: Grippli are size Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Type: Grippli have the Humanoid type, with the Grippli subtype.
- Base Speed: Grippli have a base speed of 20 feet.
- Languages: Grippli begin play speaking Common and Slough. Grippli with high Intelligence scores can choose from the following: Aquan, Boggard, Elven, Gàbhach, Goblin, Myerl, Terran, and Urbleburblelou. See the Languages page for more information about these languages.
- Normal Vision (Ex): Grippli have normal vision, and require bright light to see without penalty.
- Climb Speed (Ex): Grippli have a Climb speed, as Greater Climb, that is equal to their base speed.
Major Racial Traits
Choose one of the following Major Racial Traits:
- Bounding Leaper (Su): A Grippli with this racial trait gains Acrobatics as a class skill and gains a +2 racial bonus to Acrobatics checks. This bonus increases to +4 if they have 10 or more ranks in the skill, +6 if they have 20 or more ranks in the skill, and +8 if they have 30 or more ranks in the skill. The Grippli is treated as always having a running start for jumps. In addition, jumps performed by this Grippli may exceed their maximum speed and are always resolved as a single move action.
- Slick Skin (Su): A Grippli with this racial trait gains a +1 dodge bonus to AC.
- Agile Tongue (Su): A Grippli with this racial trait has a prehensile tongue with a reach of 10 feet. He can pick up items weighing no more than 5 pounds, make Sleight of Hand checks, perform the steal or disarm combat maneuvers, or deliver melee touch attacks with your tongue. The Grippli's tongue cannot be used to wield a weapon, nor does it deal any damage. After you perform any of these actions, until the start of your next turn or until you release any held object (whichever is longer), you cannot speak or perform any action with a verbal component.
Minor Racial Traits
Choose one of the following Minor Racial Traits:
- Wide Vision (Ex): A Grippli with this racial trait does not grant attackers who are flanking the Grippli a bonus to hit (normally, flanking provides a +2 to-hit bonus). This does not prevent the Grippli from being flanked, nor does it protect them from abilities which are only usable if the Grippli is flanked (e.g. sneak attack).
- Sticky Tongue (Ex): A Grippli with this racial trait can use his tongue to retrieve small, stowed objects carried on their persons and place the object into the Grippli's hand as a swift action. The retrieved object cannot weigh more than 5 pounds. If the Grippli does not have a free hand to take the object, the Grippli cannot speak or perform any action with a verbal component until the object is released.
- Not Compensating (Ex): Grippli with this racial trait can wield weapons that are sized for Medium creatures without taking a size or handiness penalty.