Giant Centipede: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
Line 45: Line 45:
'''Single Melee''' Bite  +4 (1d8/19-20x2) plus Poison
'''Single Melee''' Bite  +4 (1d8/19-20x2) plus Poison


'''Full Melee''' Bite  +4 (1d8/19-20x2) plus Poison
'''Full Melee''' Bite  +4 (1d8/19-20x2) plus Poison, 2x Claws +4 (1d4/x2)


'''Ranged''' -   
'''Ranged''' -   
Line 68: Line 68:
=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
; Poison (Ex)
; Poison (Ex)
Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.
Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d6 temp hit points of damage that bypasses DR and 1d3 Dex damage; cure 1 save.


=== TREASURE ===
=== TREASURE ===

Revision as of 04:36, 10 May 2015


xx

Giant Centipede (Summoned) (CR 1)

This lengthy, segmented horror writhes and twists, clacking its venomous mandibles in search of prey.


GENERAL

CR 1 Hit Dice 2

XP 400

N Medium vermin

Init +1; Senses Darkvision 60 ft. , Perception +4


DEFENSE

AC 14, touch 11, flat-footed 13 (+3 armor, +1 dex, +0 natural, +0 deflection)

hp 20

Fort +4, Ref +1, Will +1

Aura: -

SR: -

Special Defenses: -

Immunities: Mind-Affecting effects

Weaknesses: -

OFFENSE

Speed 40 ft., Climb 40 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee Bite +4 (1d8/19-20x2) plus Poison

Full Melee Bite +4 (1d8/19-20x2) plus Poison, 2x Claws +4 (1d4/x2)

Ranged -

Special Attacks Poison

Action Points 0


STATISTICS

Str 9, Dex 15, Con 12, Int —, Wis 10, Cha 2

Base Atk +1; CMB +3; CMD 15

Feats -

Skills Stealth +5

Languages -


SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d6 temp hit points of damage that bypasses DR and 1d3 Dex damage; cure 1 save.

TREASURE

Sell value of approximately 213 gp.


COMBAT TACTICS

Giant centipedes nest in areas with good cover (leaves, rubble, garbage), and can be found almost anywhere.

They rely on their high speed and maneuverability to keep their prey off-balance, and prefer charge attacks. Their climb speed allows them to ignore rough terrain and attack from unexpected angles. While they are very, very dumb, their hunting instincts are sharp enough to use their speed to their best advantage.

When they encounter multiple foes, they will try to spread their bite attacks around to keep every target poisoned, in hopes at least one will die and become a tasty meal.