Fevered Rat: Difference between revisions

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=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
; Filth Fever (Ex, Disease)
; Filth Fever (Ex, Disease)
Swarm—injury; save Fort DC 10; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.  This save must be made every round you are inside of a swarm and take damage.
Swarm—injury; save Fort DC 10; onset 1d3 days; frequency 1/day; effect 1d6 temp hitpoints, 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.  This save must be made every round you are inside of a swarm and take damage.





Revision as of 04:57, 10 May 2015


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Rat Swarm (CR 1)

A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.


GENERAL

CR 1 Hit Dice 2

XP 400

N Tiny animal (swarm)

Init +1; Senses low-light 120 ft., scent, Perception +4


DEFENSE

AC 14, touch 11, flat-footed 13 (+3 armor, +1 dex, +0 natural, +0 deflection)

hp 20

Fort +4, Ref +2, Will +1

Aura: -

SR: -

Special Defenses Swarm Traits (as a swarm of tiny creatures, a Rat Swarm takes only half damage from piercing and slashing attacks)

Immunities: Swarm Traits

Weaknesses: Swarm Traits


OFFENSE

Speed 15 ft., climb 15 ft., swim 15 ft.

Single Melee swarm 1d4 + filth fever (disease) + Distraction

Full Melee swarm 1d4 + filth fever (disease) + Distraction

Ranged -

Space 10 ft.; Reach 0 ft.

Special Attacks filth fever (disease), distraction

Action Points 0


STATISTICS

Str 2, Dex 15, Con 13, Int 2, Wis 13, Cha 2

Base Atk +1; CMB +3; CMD 15

Feats -

Skills -

Languages -


SPECIAL ABILITIES

Filth Fever (Ex, Disease)

Swarm—injury; save Fort DC 10; onset 1d3 days; frequency 1/day; effect 1d6 temp hitpoints, 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. This save must be made every round you are inside of a swarm and take damage.


Distraction (Ex)

Any living creature that takes damage from a creature with the distraction ability must make a Fortitude save, DC 10, or become Afflicted. If the creature makes the save, they are instead Sickened. If they take damage on any following round while still Sickened or Afflicted, they must make another DC 10 fortitude save, or move up one on the Status Array. While sharing a space with the swarm, you cannot get rid of the Sickened condition. At the end of any round in which you are outside of the swarm, you may make another DC 10 fortitude save to attempt to move down a step on the status array. (While outside of the swarm's space, you cannot go up on the status array if you fail the save, you simply remain at the status you currently have.)

Nauseated ==> Afflicted ==> Sickened

In addition, spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.

TREASURE

Sell value of approximately 213 gp.


COMBAT TACTICS

Rat swarms wish to engulf you. They will charge as fast as they can to get into the space of their prey.

Note that multiple rat swarms can move into, stop and occupy up to half the spaces that other rat swarms occupy. No more than two swarms can inflict effects on a single target.